Note della patch

Tutte le versioni, dalla più recente. La versione beta e quella pubblica ricevono le stesse note. Le note della patch sono in inglese.

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v0.14.22

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Added

  • Added more secrets to mod settings...
  • Added the mod's website, https://alchemist.fyi (si apre in una nuova scheda), with every card, relic, potion and power as the game shows them, the patch notes, screenshots and run stats, in all 16 of the mod's languages

Changed

  • Buffed Compound Mix card: cards drawn increased from 1 → 1(2)
  • Buffed Wallop card: damage increased from 4(6) → 5(7)
  • Improved Compound Mix working when using a Zesty Mix: the draws now combine into one line
  • Nerfed Overbrew card: copies added decreased from X+1(2) → X+1

v0.14.20

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Added

  • Added a Poison Damage Forecast Color option to the mod's Accessibility settings
  • Added art for all 5 badges
  • Added art for Antitoxin, Ferment and Laced icons
  • Added art for Hiccup card (Ancients Awakened)

Changed

  • Nerfed Knitbone card: Block decreased from 5(7) → 5, and additional Block for each Mix changed from 2 → 1(2)
  • Renamed the hidden Cheats section in the mod settings to Secrets, since none will be gameplay altering

v0.14.18

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Changed

  • Buffed Fallout card: damage increased from 7(9) → 8(11)
  • Buffed Heavy Dose card: damage increased from 26(32) → 28(36)
  • Changed Fling card: damage decreased from 5 → 4(5), and Poison needed for each additional hit decreased from 3(2) → 2
  • Changed Spatter card: Poison applied decreased from 3(4) → 2, and additional Poison for each card discarded increased from 1 → 2(3)
  • Expanded the anonymous run analytics to also track card plays, badges earned, Antitoxin sources and decay, peak self-Poison, unplayed Mixes, Poison dealt to enemies, and turns Fermented per card
  • Improved the hit effects, sounds and attack animations of Bonk, Corrode, Mash, Mortar, Nightcap, Patient Strike, Proof, Spike and The Steeped Blade cards
  • Nerfed Mortar card: additional damage for each turn Fermented decreased from 2(3) → 2
  • Nerfed Premonition card: Scry decreased from 4(5) → 4
  • Redesigned the public run stats page to be more user friendly
  • Reworked All At Once card: "Laced. Deal 6 (9) damage X times. Exhaust."
  • Updated the cast animation to match the base game: Acrid Mix now plays it, and Bitter Draught, Puff Up, Quench, Tempered, Vent and Vintage no longer do

v0.14.17

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Changed

  • Buffed Numb card: Dexterity now applies to the Block gained for each card discarded
  • Changed All At Once and Wormwood cards: their damage is now affected by Strength, Vulnerable, Weak and Tainted
  • Changed the in-combat previews of All At Once, Numb, Reclaim, Sweat It Out and Vent cards to the base game's format
  • Removed the Mix count after the Bonk and Knitbone card text, since their damage and Block numbers already include it
  • Reworked Fuming Mix card into an Attack: "Deal 3 (4) damage to ALL enemies. Apply 3 (4) Tainted. Exhaust."
  • Updated the wording of Acrid Mix, Bestow, Brine, Croak, Digest, Distill, Eureka, Heavy Dose, Needle Point, Pour Over, Puff Up, Quench, Rerun, Resolve, Tempered, Toughen and Wormwood cards to be consistent with the base game
  • Updated the wording of the Apothecary, Fresh Batch, Fresh Cutting, Miasma, Panacea and Rerun powers, the Chimera Blossom and Radiant Flask relics, the Solvent potion and the Laced keyword to be consistent with the base game

Fixed

  • Apothecary power's tooltip now shows how many Mixes it adds each turn, and whether they are Mixes+
  • Compound Mix now properly deals a Fuming Mix ingredient's damage to ALL enemies
  • Fixed the card library shifting its cards off center when a search matched only Mixes
  • Puncture now deals damage before Vulnerable is applied, matching other base game debuff attacks
  • Quench now properly counts extra Antitoxin from Toadstone toward its Block
  • Wormwood no longer glows when you have Poison, and its damage number now includes your Poison like the other Laced cards

v0.14.16

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Added

  • Added Ancients Awakened cross-mod support: its Ancient Scepter turns the Alchemist's Strikes and Defends into Potent Strikes and Potent Defends, and its Experimental Serum gives Hiccup
  • Added Hiccup card (Ancients Awakened): "Gain 6 (8) Block. Draw 1 card. Every 3 Mixes you play in a turn, put this into your Hand."
  • Added Potent Defend card (Ancients Awakened): "Gain 5 (8) Block. Add a random Mix into your Hand."
  • Added Potent Strike card (Ancients Awakened): "Laced. Gain 1 Poison. Gain 1 Antitoxin. Deal 6 (9) damage."
  • Added Reconstitute card (Hero Expansion): "Gain 2 Poison. Put a card from your Discard Pile into your Hand and Upgrade it. Exhaust." Reconstitute+ loses Exhaust
  • Added The Hero Expansion cross-mod support: its Broken Blade transforms into The Steeped Blade for the Alchemist, and its Mysterious Flashlight gives Reconstitute
  • Added The Steeped Blade card (Hero Expansion): "Retain. Ferment. Deal 9 (12) damage. This card Ferments 1. Whenever this card Ferments, apply Poison to ALL enemies equal to its Fermentation."
  • Added tutorial tips for Antitoxin and Poison: each appears once, the first time the Alchemist fights and the first time they would take Poison damage. They follow the game's Tutorials setting and its Reset Tutorials button

Changed

  • Buffed Brace: Poison applied to the attacker 2 (3) → 3 (4)
  • Buffed Caustic Strike: Poison applied 2 (3) → 3, additional Poison per turn fermented 2 → 2 (3)
  • Buffed Eureka: Eureka+ transforms the card into a Mix+
  • Buffed Free Samples: Free Samples+ adds Mixes+
  • Buffed Fumigate: Poison applied to ALL enemies 3 (4) → 3 (5)
  • Buffed Overbrew: Overbrew+ adds copies of a Mix+
  • Buffed Spores: Poison applied to ALL enemies 2 (3) → 3 (4)
  • Buffed Warm Up: Warm Up+ adds a Mix+
  • Changed the Effervesce text to "Add one of each basic Mix into another player's Hand."
  • Reworked Spit: "Deal 4 (6) damage. Apply 3 (4) Poison. Gain 1 Poison."

Fixed

  • Improved the Mix hover tips display for Apothecary, Bonk, Fresh Batch, Hiccup, Knitbone, Reclaim, Refine and Blend
  • Fixed the power hover tips of Brace, Fresh Batch, Mellow, Overflow, Refine, Ripening and Untended showing 0 instead of the card's number

v0.14.15

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Added

  • Added a Ferment indicator: Ferment cards show the turns Fermented in their top right corner in Hand, Draw, Discard, and Exhaust piles
  • Added Gold Leaf potion (Brew only): "Add Replay to a card in your Hand."
  • Added the Laced keyword: "This card deals additional damage equal to your Poison." Jab, Forked Tongue, Lash Out and Wormwood print it in place of the sentence

Changed

  • Buffed Anodyne potion: Poison gained per damage prevented 1 per 5 → 1 per 10
  • Buffed Fuming Mix: Tainted applied 2(3) → 3(4), and it also deals 3 (4) damage to ALL enemies
  • Buffed Solvent potion: it also applies 2 Vulnerable to ALL enemies
  • Reworked Backfire: "Deal 4 (6) damage. If you have Poison, apply 1 (2) Weak." (1 → 0 energy)
  • Reworked Reclaim: "Apply Poison to ALL enemies equal to the number of Mixes you have played this combat. Exhaust."

Fixed

  • Fixed Proof and Nightcap damage previews: they now count the target's debuffs such as Tainted and Vulnerable while aiming

v0.14.14

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Added

  • Added art for all relics including Yummy Cookie, which works with the CookieCursor mod
  • Added beta art for the 7 timeline epochs
  • Added Fling card: "Deal 5 damage. Hits an additional time for every 3 (2) Poison you have." It replaces Meltdown
  • Added Homunculus relic: "At the start of each combat, put a Ferment card from your Draw Pile into your Hand. It ferments 1." It replaces Bitterroot
  • Added Knitbone card: "Gain 5 (7) Block. Gains 2 additional Block for each Mix you have played this combat." It replaces Tincture
  • Added Preserve card: "Choose another player. Their Block is not removed at the start of their next (2) turn(s)." It replaces Reflux
  • Added the Aged, Well Aged and Vintage run badges: played Ferment cards with 100, 200 or 300 turns fermented in total
  • Added the Spotless run badge: won after gaining 100 or more Poison without ever taking Poison damage
  • Added the Thick Skin, Iron Stomach and Immune run badges: held 30, 50 or 80 Antitoxin at once
  • Added Toadstone relic (Uncommon): "Whenever you gain Antitoxin, gain an additional 1 Antitoxin." It replaces Extra Dose

Changed

  • Buffed Backfire: damage 4 (6) → 5 (7)
  • Buffed Digest: it will also generate a mix when exhausting a Quest
  • Buffed Lilypad Cloak relic: Block gained 2 → 3
  • Buffed Mash: the Bursting Mix it adds gains Retain
  • Buffed Proof: Antitoxin gained 2 (3) → 3 (4)
  • Changed Acrid Mix: "Apply 1 (2) Weak and 1 (2) Vulnerable. Gain 1 (2) Poison" (the old Fuming Mix effect)
  • Changed Fuming Mix: "Apply 2 (3) Tainted" (takes that much additional damage from each Attack this turn)
  • Changed Runoff: cost 1 → 2 (1), Poison applied per card created 1 (2) → 2
  • Changed Spike: it adds an Acrid Mix(+) instead of a Fuming Mix
  • Changed the Mixes badge thresholds: 40 / 80 / 120 → 60 / 120 / 200
  • Changed the relic popup, reward and pickup icons to draw the base game's outline around the Alchemist's relics
  • Changed Wallop: it now hits once for each card in your Hand
  • Moved the Potion Sale badge next to Ka-Ching on the run summary and in the run history
  • Nerfed Harvest: turns fermented 2 (3) → 1 (2)
  • Renamed Golden Leaf relic to Chimera Blossom
  • Renamed Second Skin relic to Lilypad Cloak
  • Reworked Brine into a Skill: "Gain 2 (3) Antitoxin. Apply 2 (3) Weak to ALL Poisoned enemies."
  • Reworked Fallout: "Deal 7 (9) damage to ALL enemies twice. Gain 3 Poison."
  • Reworked Heavy Dose: "Deal 26 (32) damage. Gain 4 Poison. Add a Bursting Mix(+) into your Hand for every 4 Poison you have."
  • Reworked Puncture: "If the enemy has Poison, apply 2 (3) Vulnerable. Deal 4 (5) damage twice."
  • Reworked Reclaim: "Put ALL Mixes from your Exhaust Pile into your Hand. Exhaust."

Fixed

  • Fixed Reset Unlocks leaving the first Alchemist Epoch hidden on the Timeline

Removed

  • Removed Bitterroot relic, replaced with Homunculus
  • Removed Extra Dose relic, replaced with Toadstone
  • Removed Meltdown card, replaced with Fling
  • Removed Reflux card, replaced with Preserve
  • Removed Tincture card, replaced with Knitbone

v0.14.13

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Added

  • Added the Scry keyword text for the 9 languages BaseLib doesn't have yet

Changed

  • Buffed Bitter Draught: Poison gained 4 → 3
  • Buffed Fizz: added Scry 1 (2) before the Mixes
  • Buffed Upwell Block: 9 (12) → 10 (13)
  • Changed Taste Test: added Scry 2 (3) before the draw, and fermentation 2 (3) → 1 (2)
  • Changed the BaseLib requirement: 3.4.5 → 3.4.7
  • Nerfed Puff Up Block: 10 (13) → 9 (12)
  • Nerfed Steep: Uncommon → Rare, cost 1 (0) → 2, and Steep+ now gains Innate instead of costing 0
  • Reworked Numb: "Discard all non-Ferment cards in your Hand. Gain 5 (6) Block for each card discarded. Exhaust." Cost decreased from 2 → 1
  • Reworked Overdose into Premonition: "Scry 4 (5). Draw 1 card. Gain 3 Poison." Premonition+ gains Retain
  • Reworked Vent: "Gain Antitoxin equal to your Poison. Exhaust." Rare → Uncommon, and cost 1 → 1 (0)

Fixed

  • Brace, Fresh Batch, Mellow, Overflow, Refine, Ripening and Untended no longer show a tooltip for their own power; the card text already says what it does

v0.14.12

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Added

  • Added final art for Strike and Defend
  • Added a Use Beta Art toggle to the mod's Appearance settings, off by default, that shows the beta placeholder art instead of the final art

Changed

  • Buffed Meltdown: Poison threshold 6 → 5
  • Buffed Numb: cost decreased from 3 → 2
  • Changed Ferment cards to show the fermented turn count only during combat
  • Changed Tempered: Block 8 (12) → 10 (13), and additional Block for each card in your Exhaust Pile 3 → 1 (2)
  • Nerfed Bloom: fermentation 3 (4) → 2 (3)
  • Nerfed Eureka: it now Exhausts
  • Nerfed Puff Up: additional Block for each turn fermented 4 (6) → 3 (5)
  • Nerfed Ripening: cost increased from 1 → 2 (1), and Ripening+ no longer adds a random Mix into your Hand each turn
  • Nerfed Transmute: cost increased from 1 (0) → 2 (1)
  • Nerfed Untended: drawn Ferment cards ferment 1 instead of 2
  • Reworked Brace: "Gain 7 (9) Block. Whenever you are attacked this turn, apply 2 (3) Poison to the attacker."

Fixed

  • Compound Mix cards now properly show damage and Block modified by Strength, Dexterity and debuffs

v0.14.11

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Added

  • Added 7 alive and 7 dead end-turn ping lines for the Alchemist in multiplayer, picked at random

Changed

  • Buffed Croak: it no longer Exhausts
  • Buffed Heavy Dose damage: 20 (26) → 24 (30)
  • Buffed Meltdown damage: 24 (32) → 26 (34)
  • Buffed Puncture damage: 6 (8) → 7 (9)
  • Changed Brine: "Retain. Ferment. Deal damage equal to the enemy's Poison 2 times. Each hit deals 2 (3) additional damage for each turn fermented."
  • Changed Caustic Strike: Poison 3 (4) → 2 (3), and it now applies 2 additional Poison for each turn fermented instead of 1
  • Changed Clench: Skill → Power
  • Changed Froth to show its fermented hit count in green in place of the base number, instead of in parentheses after it
  • Changed Pour Over: it draws 1 card at both ranks, and Pour Over+ now makes the card it pours into ferment 1
  • Changed Smelling Salts: Poison threshold 3 (2) → 2, and Smelling Salts+ now gains Innate instead of lowering the threshold
  • Changed Spatter: "Discard any number of cards. Apply 3 (4) Poison to ALL enemies. Applies 1 additional Poison for each card discarded."
  • Changed Untended: it ferments drawn Ferment cards 2 instead of 1 (2), and Untended+ now gains Innate
  • Nerfed Endure Block: 8 (11) → 7 (10)
  • Nerfed Fumigate Poison: 3 (5) → 3 (4)
  • Nerfed Rerun Poison gained: 3 → 4
  • Nerfed Spike damage: 9 (12) → 7 (8)
  • Nerfed Upwell Block: 10 (13) → 9 (12)
  • Nerfed Vintage: it no longer gains 1 additional Energy for each turn fermented. The additional draw per turn stays
  • Nerfed Water Down Poison: 4 (6) → 3 (5)
  • Removed a line from the Pael, Tanx and Architect conversations to reduce the amount of clicks
  • Removed the Accelerant hover tip from the Glowing Shard relic
  • Reworked Backfire: "Deal 4 (6) damage. Hits an additional time for each hit the enemy intends."
  • Reworked Numb: "Discard your Hand. Gain 4 (5) Block for each card discarded. Exhaust." Cost increased from 2 → 3
  • Reworked Uncork: "Gain 1 Energy. ALL Ferment cards in your Hand ferment 1. Gain 1 (2) additional Energy for each card that did. Exhaust."
  • Updated the Alchemist's Ancient dialogue to have a lighter tone
  • Updated the Alchemist's character select text, gold line and death line

Fixed

  • Fixed a typo in the Distillation Epoch and the punctuation in the Dissolution and Coagulation Epochs
  • Fixed Tanx referring to the Alchemist as "his"

v0.14.10

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Added

  • Added art for all 22 power icons

Changed

  • Changed Blend: it now makes a random basic Mix instead of any Mix, so Blend+ can no longer mint a Sparkling Mix+
  • Changed Brine, Caustic Strike, Distill and Resolve to show their fermented number in green in place of the base number, instead of in parentheses after it
  • Changed Compound Mixes: they now draw 1 card when played, in addition to the effects of the two Mixes they were made from. They no longer have Retain
  • Changed Corrode: cost 3 → 4, damage 15 (20) → 18 (24)
  • Nerfed Quench Antitoxin: 5 (7) → 4 (6)
  • Nerfed Wallop damage per card: 5 (7) → 4 (6)
  • Reworked Brine: "Retain. Ferment. Deal damage equal to the enemy's Poison (2 times). Hits an additional time for each turn fermented."
  • Reworked Fizz: "Add a Bursting Mix(+) and a Zesty Mix(+) into your Hand."

Fixed

  • Fixed the "Ferment (N)" label on Ferment cards not counting the free turn from Mother of Vinegar

v0.14.8

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Added

  • Added Overflow card (1 energy, Uncommon Power): "Whenever one of your cards ferments, Upgrade it." Overflow+ costs 0. It replaces Seep

Changed

  • Buffed Compound Mixes: they now have Retain
  • Buffed Nightcap: it now gains 2 Antitoxin before dealing its damage
  • Buffed Osmosis Antitoxin per turn: 1 (2) → 2 (3)
  • Buffed Proof Antitoxin: 1 (2) → 2 (3)
  • Reworked Alkahest potion: "If used in combat, Upgrade ALL cards for the rest of combat. Otherwise, Upgrade a card in your Deck." → "Upgrade ALL your cards." It can now only be used in combat
  • Changed the cards locked behind timeline Epochs to better match each Epoch's story. Dissolution unlocks Upwell, Callus and Mercurial Form; Fermentation unlocks Taste Test, Patient Strike and Vintage; Distillation unlocks Digest, Overbrew and Refine
  • Nerfed Fizz draw: 2 (3) → 1 (2)

Fixed

  • Fixed Bonk counting a Compound Mix as 1 Mix played. It now counts as the 2 Mixes it was made from
  • Fixed Fallout's additional damage to Poisoned enemies not applying when more than one enemy is in the fight
  • Fixed Free Samples only giving basic Mixes. It now gives a random Mix from all six
  • Fixed renamed/replaced cards, relics and potions from older runs showing as deprecated in the Run History screen and when continuing an older save. Weathered Kit and Gilded Kit now show as Murky Flask and Radiant Flask
  • Fixed the Ripening hover tip printing raw placeholder text instead of its description

Removed

  • Removed Seep card, replaced with Overflow

v0.14.7

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Added

  • Added Reduction potion: "Exhaust up to 3 cards in your Hand. Gain 1 Energy and draw 1 card for each card Exhausted." It replaces Decoction
  • Added Steep card (1 energy, Uncommon Power): "Whenever you play a Ferment card, shuffle it into your Draw Pile." Steep+ costs 0. It replaces Pass It On
  • Added Volatile Reagent potion: "Whenever you play a card this turn, deal 5 damage to ALL enemies." It replaces Oleander Milk

Changed

  • Added Pass It On: "Whenever you play a Ferment card, shuffle it into your Draw Pile."
  • Buffed Alkahest: in combat it now upgrades ALL cards in your Deck for the rest of combat, not only your Hand
  • Buffed Brace Block: 5 (7) → 7 (9)
  • Buffed Fresh Cutting potion: it now adds special Mixes+ instead of Mixes
  • Buffed Harvest: it now has Retain
  • Buffed Overbrew copies: X (X+1) → X+1 (X+2)
  • Buffed Patient Strike damage: 7 (9) → 9 (12)
  • Buffed Pour Over cost: 1 → 0
  • Buffed Refined Extract Mixes+: 2 → 3
  • Buffed Seep cost: 1 → 0
  • Buffed Starter Culture ferment: 3 → 4
  • Changed Apothecary+: it is no longer Innate
  • Changed Resolve+: Strength 2 → 1, additional Strength for each turn fermented 1 → 2
  • Changed Ripening+: it adds a random Mix into your Hand instead of drawing a second card
  • Changed Sampler: it is now a Brew-only potion instead of a Rare reward potion
  • Changed Starter Culture: it is now a Rare reward potion instead of a Brew-only potion
  • Changed the cards locked behind timeline Epochs: Needle Point, Vintage and Transmute; Water Down, Eureka and Bottoms Up; Bloom, Rolling Boil and Grand Batch. Proof, Aged Batch, Sweat It Out, All At Once, Spatter, Wallop, Miasma and Mercurial Form are available from the start
  • Nerfed Forked Tongue damage: 5 (7) → 4 (6)
  • Reworked Solvent: "Remove ALL Artifact and Block from ALL enemies." It no longer applies Weak
  • Reworked Wring into Tincture: "Retain. Ferment. Add a random Mix(+) into your Hand. Adds an additional Mix(+) for each turn fermented. Exhaust."

Removed

  • Removed Decoction potion, replaced with Reduction
  • Removed Oleander Milk potion, replaced with Volatile Reagent
  • Removed Pass It On card, replaced with Steep

v0.14.6

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Changed

  • Expanded the anonymous run analytics to track the following:
    • Ferment turns at the moment a Ferment card is played
    • Mixes played against Mixes created, per kind
    • Which card, relic, potion or power made each Mix
    • Compound Mix pairings
    • Poison ticks held in full by Antitoxin
    • Deaths to the player's own Poison
    • Brew offers against picks
    • Fight length and damage by act

v0.14.5

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Added

  • Added art for potions, starter relics, and Brew rest site option
  • Added Acrid Mix (0 energy: "Apply 3 (5) Poison. Exhaust.") and Sparkling Mix (0 energy: "Ethereal. Gain 1 Energy. Exhaust.", the upgrade loses Ethereal)
  • Added Clench card (1 energy, Uncommon): "Gain 3 (4) Strength. Gain 4 Poison." It replaces Inure
  • Added Combine card (0 energy, Common): "Add a random basic Mix into your Hand. Combine 2 Mixes in your Hand into a Compound Mix(+)." It replaces Pelt
  • Added Compound Mix, a Mix that carries the effects of the two Mixes it was made from
  • Added Endure card (1 energy, Uncommon): "Gain 8 (11) Block. Gain 3 (4) Antitoxin. If you have Poison, draw 1 card." It replaces Flare Up
  • Added Fresh Batch card (1 energy, Uncommon): "At the start of your next turn, add 2 (3) random Mixes+ into your Hand." It replaces Harden
  • Added Fresh Cutting potion (Brew only): "At the start of your next 3 turns, add a random special Mix into your Hand." It replaces Gold Leaf
  • Added Golden Leaf relic (Rare): "At the start of each combat, add a Compound Mix of two random Mixes into your Hand." It replaces Auric Seal
  • Added Harvest card (1 energy, Uncommon): "Put a Ferment card from your Draw Pile into your Hand. It ferments 2 (3)." It replaces Drench
  • Added Ripening card (1 energy, Uncommon Power): "At the start of your turn, if you have a Ferment card in your Hand, draw 1 (2) additional card."
  • Added Seep card (1 energy, Uncommon): "Exhaust a Ferment card from your Hand. Another Ferment card in your Hand ferments by its fermentation plus 2 (3)." It replaces Overspill
  • Added two Mix tiers: Bursting, Syrupy and Zesty are basic Mixes; Fuming, Acrid and Sparkling are special Mixes.
  • Added Wring card (0 energy, Uncommon): "Choose a Ferment card in your Hand. Add a random Mix(+) into your Hand for every 2 turns it has fermented. Exhaust." It replaces Cure

Changed

  • Buffed Blend Block: 5 (6) → 6 (8)
  • Buffed Brew rest site option: it also upgrades a random card
  • Buffed Caustic Strike Poison: 2 (3) → 3 (4)
  • Buffed Corrode Poison: 3 (4) → 5 (7)
  • Buffed Distill+: it now gains 2 Antitoxin and 2 additional Antitoxin for each turn fermented
  • Buffed Dose: Poison 2 → 2 (3), Antitoxin 1 (2) → 2 (3)
  • Buffed Jab damage: 5 (7) → 6 (9)
  • Buffed Marsh Tonic: it also grants 8 Block
  • Buffed Spit: it moves 3 (4) Poison, up from 2 (3)
  • Changed Aged Batch, Overbrew and Refined Extract to choose from the basic Mixes
  • Changed Antitoxin: it is now reduced by 1 each turn
  • Changed Effervesce: it adds a Zesty Mix instead of a Fuming Mix
  • Changed Fallout: Uncommon → Common
  • Changed Ferment keyword: playing a Ferment card no longer resets its fermentation
  • Changed Forked Tongue: Common → Uncommon, damage 4 (5) → 5 (7)
  • Changed Fuming Mix: it no longer applies Poison to the enemy. Fuming Mix+ applies 2 Weak and 2 Vulnerable and gains 2 Poison
  • Changed Grand Batch: cost 1 → 3, it adds one of each of the six Mixes(+)
  • Changed Miasma: it now stacks
  • Changed Mortar: Common → Uncommon
  • Changed Murky Flask: 3 Poison and 3 Antitoxin → 5 Antitoxin and a random Mix at the start of combat
  • Changed Quench: Rare → Uncommon, Antitoxin 4 (5) → 5 (7)
  • Changed Radiant Flask: 6 Poison and 6 Antitoxin → 10 Antitoxin and a random Mix at the start of combat
  • Changed Smelling Salts: Rare → Uncommon, cost 2 → 1. Smelling Salts+ lowers the Poison threshold to 2 instead of being Innate
  • Changed Spike: Uncommon → Common
  • Changed the Mixes badge thresholds: 10 / 20 / 30 → 30 / 60 / 90
  • Changed Transmute: Uncommon → Rare
  • Changed Warded: Uncommon → Rare, Block 3 (5) → 3 (4)
  • Changed Zesty Mix: it no longer grants Antitoxin. Zesty Mix+ draws 2 cards
  • Nerfed Froth: it now Exhausts
  • Nerfed Spatter base Poison: 3 → 2
  • Nerfed Warm Up+: it adds a Mix instead of a Mix+
  • Renamed Gilded Kit relic to Radiant Flask
  • Renamed Weathered Kit relic to Murky Flask
  • Reworked Aged Batch: "Draw 1 card. Choose a basic Mix to add into your Hand. It does not Exhaust this combat."
  • Reworked Alkahest potion: used in combat, it upgrades ALL cards in your Hand for the rest of combat
  • Reworked Backfire: "Deal 10 (14) damage. Gain 2 Poison."
  • Reworked Brace: "Gain 5 (7) Block. Gain 4 (5) additional Block if an enemy intends to attack."
  • Reworked Brine: "Retain. Ferment. This turn, your Attacks apply 2 (3) Poison. Applies 1 additional Poison for each turn fermented."
  • Reworked Digest: "Exhaust 1 card. If it was a Status or Curse, add a random Mix(+) into your Hand."
  • Reworked Extra Dose relic: "Whenever you use a Potion, gain 4 Antitoxin."
  • Reworked Fallout: "Deal 7 (9) damage to ALL enemies. Poisoned enemies take 7 (9) additional damage."
  • Reworked Fizz: "Draw 2 (3) cards. Add a Sparkling Mix(+) into your Hand."
  • Reworked Froth: it now hits ALL enemies, damage 7 (9) → 5 (7)
  • Reworked Fumigate: "Deal 4 (6) damage to ALL enemies. Apply 3 (5) Poison to ALL enemies."
  • Reworked Glowing Shard relic: "Poison on enemies is triggered an additional time."
  • Reworked Heavy Dose: "Deal 20 (26) damage. Add a Bursting Mix into your Hand for every 4 Poison you have."
  • Reworked Lash Out: "Deal 3 (5) damage 3 times. Deals additional damage equal to your Poison."
  • Reworked Needle Point: "Innate. Deal 7 (10) damage. Apply 1 (2) Weak and 1 (2) Vulnerable. Exhaust."
  • Reworked Overdose: "Gain 5 Poison. Your Poison is triggered. Exhaust."
  • Reworked Refine: "Whenever you add a Mix into your Hand, it is upgraded and gains Retain."
  • Reworked Spike: "Deal 9 (12) damage. Add a Fuming Mix into your Hand." Spike+ adds a Fuming Mix+
  • Reworked Spores: "Apply 2 (3) Poison to ALL enemies. Gain 2 Poison."
  • Reworked Taste Test: "Draw 1 card. Choose a Ferment card in your Hand. It ferments 2 (3)."
  • Reworked Uncork: "Trigger ALL Ferment cards in your Hand. Gain 1 (2) Energy for each card Triggered. Exhaust."
  • Reworked Untended: "Whenever you draw a Ferment card, it ferments 1 (2)."
  • Reworked Wallop: "Deal 5 (7) damage for each card in your Hand."

Removed

  • Removed Auric Seal relic, replaced with Golden Leaf
  • Removed Cure card, replaced with Wring
  • Removed Decant keyword and replaced those cards
  • Removed Drench card, replaced with Harvest
  • Removed Flare Up card, replaced with Endure
  • Removed Gold Leaf potion
  • Removed Harden, replaced with Fresh Batch
  • Removed Inure card, replaced with Clench
  • Removed Overspill card, replaced with Seep
  • Removed Pelt card, replaced with Combine
  • Removed Twist card

v0.14.4

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Changed

  • Buffed Upwell Block: 8 (11) → 10 (13)
  • Nerfed Froth: 1 → 2 energy, damage 6 (8) → 7 (9)
  • Reworked Meltdown into a pressure threshold: "Deal 24 (32) damage. Deals 12 (16) additional damage if you have 6 or more Poison." The cost reduction is gone
  • Nerfed Tempered: 4 → 3 Block for each card in your Exhaust Pile

v0.14.3

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Added

  • Added Corrode card (3 energy, Uncommon): "Retain. Ferment (0). Deal 15 (20) damage. Apply 3 (4) Poison. Costs 1 less for each turn fermented." It replaces Fresh Batch

Changed

  • Buffed Caustic Strike's applied Poison: 1 (2) → 2 (3)
  • Buffed Cure's Decant Antitoxin: 3 → 4
  • Buffed Fumigate's applied Poison: 2 (4) → 3 (5)
  • Buffed Gilded Kit's start-of-combat Poison and Antitoxin: 4 → 6
  • Buffed Heavy Dose damage: 30 (40) → 32 (44)
  • Buffed Marsh Tonic: 4 → 6 Antitoxin, 2 → 4 Poison
  • Buffed Overdose Antitoxin: 2 (3) → 3 (4)
  • Buffed Spatter's base Poison: 2 → 3
  • Buffed Spike's Decant Poison: 4 (6) → 5 (7)
  • Buffed Twist: the Zesty Mix it adds gains Retain
  • Buffed Wallop damage: 12 (16) → 14 (18)
  • Buffed Water Down's applied Poison: 3 (4) → 4 (6)
  • Buffed Weathered Kit's start-of-combat Poison and Antitoxin: 2 → 3
  • Nerfed Mortar's fermented scaling: 3 → 2 (3) additional damage for each turn fermented
  • Nerfed Patient Strike's fermented scaling: 6 (8) → 4 (6) additional damage for each turn fermented
  • Reduced Decant thresholds: Pelt 3 (2) → 2 (1), Spike 4 (3) → 3 (2), Cure 3 (2) → 2 (1), Wallop 5 (4) → 4 (3)
  • Reworked Aged Batch: "Draw 1 card. Choose a Mix (Mix+) to add into your Hand. Decant 2 (1): Draw 2 additional cards."
  • Reworked Brace: "Gain 2 (4) Block. Gain additional Block equal to your Poison."
  • Reworked Nightcap into an Antitoxin finisher: "Deal damage equal to 2 (3) times your Antitoxin. Exhaust." (2 → 1 energy)
  • Reworked Refine: "For the next 1 (2) turns, your Decant cards' effects activate at any level, and levels are not reset. Exhaust." (1 (0) → 0 energy.)
  • Reworked Rolling Boil: "Retain. Ferment (0). Deal 8 (10) damage. Deals 3 (4) additional damage for each turn fermented by ALL Ferment cards in your Hand."

Removed

  • Removed Fresh Batch card, replaced with Corrode

Fixed

  • Fixed Aged Batch not listing the Mix+ hover rows on upgraded copies outside combat
  • Fixed Bonk's description to show the number of Mixes it has counted this combat
  • Fixed the multiplayer Load Run screen showing an empty background instead of the Alchemist character art

v0.14.2

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Added

  • Added Glowing Shard relic (Rare): "Poison on enemies is no longer reduced each turn."

Removed

  • Removed Midas Fruit relic and its Unripe Fruit and Golden Fruit quest chain

v0.14.1

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Added

  • Added an accessibility setting to hide Antitoxin bars for allies in the multiplayer party list
  • Added final batch of beta card art
  • Added placeholder icon for the Decant keyword

Changed

  • Updated Mash, Thicken and Twist to preview the Mix token they would create instead of using the hover tips
  • Updated some Uncommon and Rare cards to use the cast animation
  • Improved display of Antitoxin bars in the multiplayer party list

Fixed

  • Fixed Anodyne making the drinker immortal in multiplayer: the shield never expired or charged its Poison when the damage prevention resolved on another player's turn
  • Fixed the Antitoxin bar covering the Block icon in the player panel
  • Fixed the Poison damage forecast number being invisible in the multiplayer party list

v0.14.0

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Added

  • Added a new mechanic, Decant, which increases the level of certain cards whenever you create a card. Upon reaching max level, Decant cards gain bonus effects and the level gets reset when the card is played. Cards can decant in Draw and Discard piles.
  • Added Aged Batch card (1 energy, Uncommon): "Choose a Mix to add into your Hand. Decant 2 (1): Add a Mix+ instead." It replaces Corrode
  • Added Cure card (1 energy, Uncommon): "Gain 6 (9) Block. Decant 3 (2): Gain 3 Antitoxin and draw 1 card." It replaces Salve
  • Added Digest card (0 energy, Common): "Gain 1 (2) Antitoxin. You may Exhaust a Status or Curse card from your Hand. If you do, add a random Mix into your Hand." It replaces Smoke Out
  • Added Pelt card (1 energy, Common): "Deal 8 (10) damage. Decant 3 (2): Hits an additional time." It replaces Siphon
  • Added Uncork card (1 energy, Rare Power): "Whenever a card's Decant level is reset, draw 1 (2) cards." It replaces Vial in Reserve

Changed

  • Buffed Gilded Kit: start-of-combat Poison and Antitoxin 3 → 4, and on pickup now fills the potion slot with a random rare Potion
  • Buffed Mercurial Form: the start-of-turn drip now also grants 1 Antitoxin, so an early pick pays its own toll while the Strength payoff still wants a Poison deck
  • Buffed Pass It On cost: 2 → 1 energy
  • Changed Alkahest: the combat half now increases the Decant level of the target's cards to full instead of Infusing
  • Changed Blend's upgrade: Blend+ now transforms into a random Mix+, Block 8 → 6
  • Changed Effervesce's upgrade: Effervesce+ now adds upgraded Mixes instead of costing 0
  • Changed Fresh Batch's upgrade: 1 (0) → 1 energy, and the chosen Mix is a Mix+ instead. The 0-cost cycle was the strongest free cycler in the pool
  • Changed Grand Batch's upgrade: Grand Batch+ now adds one of each Mix+ instead of costing 0
  • Changed Mash's upgrade: Mash+ now adds a Bursting Mix+, damage 8 → 6
  • Changed Overdose rarity: Rare → Uncommon
  • Changed Pour Over playability: it can only be played with 2 or more Ferment cards in Hand
  • Changed Smelling Salts' upgrade: it gains Innate instead of more Energy (1 (2) → a flat 1)
  • Changed Spit's hit effect: the slime impact shows only when Poison actually transfers, a plain slash otherwise
  • Changed Thicken's upgrade: Thicken+ now adds a Syrupy Mix+, Block 7 → 5
  • Changed Twist's upgrade: Twist+ now adds a Zesty Mix+ instead of costing 0
  • Changed Vent into a finisher: rarity Uncommon → Rare, gained Exhaust, and the multiplier upgrades (twice → 2 (3) times your Poison)
  • Changed Vintage's upgrade: Vintage+ now gains 2 Energy and draws 2 cards instead of costing 0
  • Nerfed Bitter Draught: 2 → 4 Poison gained, so the energy has a real price again
  • Reworked Flare Up: "Deal 8 (11) damage. You may Exhaust a card from your Hand. If you do, this hits an additional time."
  • Nerfed Syrupy Mix Block: 5 (8) → 4 (6)
  • Nerfed Taste Test: cost 0 → 1, it Triggers once at both ranks, Taste Test+ draws 2 cards instead of Triggering twice, and it draws only if a Ferment card actually Triggered
  • Renamed Anoint to Spike and reworked it into a Decant card: "Deal 9 (12) damage. Decant 4 (3): Apply 4 (6) Poison."
  • Reworked Auric Seal into a Decant relic: "Whenever you draw a Decant card, its level increases by 1."
  • Reworked Brace into a Ferment card: "Ferment (0). Gain 3 (5) Block, plus 2 for each turn fermented."
  • Reworked Pour Over into a Ferment card: "Retain. Ferment (0). Draw 1 (2) cards. Move ALL fermentation from this card to a Ferment card in your Hand." (0 → 1 energy)
  • Reworked Reclaim: "Shuffle all Mixes in your Exhaust Pile into your Draw Pile. Exhaust."
  • Reworked Refine: "Increase the Decant level of your cards to full. Exhaust."
  • Reworked Reflux: "Choose another player. Whenever they play a card that applies a debuff this turn, they apply 2 Poison to that enemy." (1 (0) energy)
  • Reworked Sweat It Out: "Retain. Gain 4 (6) Poison. Apply Poison equal to your Poison to ALL enemies."
  • Reworked Transmute: "Transform a card in your Hand into a copy of another card in your Hand. Exhaust." (1 (0) energy)
  • Reworked Wallop: "Deal 12 (16) damage. Decant 5 (4): Deal triple damage."

Fixed

  • Changed the Alchemist's throwable potions not being able to target allies: Anodyne, Decoction, Marsh Tonic, Refined Extract, Sampler, Starter Culture, and Alkahest can now be thrown at allies in multiplayer combat, matching the base game's potions
  • Fixed a black screen when meeting an ancient added by another mod: an ancient with no dialogue for the Alchemist now offers a single silent line instead of failing to load
  • Fixed Sea Glass showing a raw localization key as its title when it offers Alchemist cards
  • Fixed Spatter's discard prompt showing "Choose 999999999 cards" instead of "Choose any number of cards"
  • Fixed the Alchemist's potion icons: removed the thick dark outline baked into the art that clipped at the icon edges
  • Fixed the Brew rest-site rewards being unreachable with a controller: the reward row could not take focus, so the only reachable button was Leave

Removed

  • Removed Corrode card, replaced with Aged Batch
  • Removed Salve card, replaced with Cure
  • Removed Siphon card, replaced with Pelt
  • Removed Smoke Out card, replaced with Digest
  • Removed the Infuse system: no card, relic, or potion Infuses any more
  • Removed Vial in Reserve card, replaced with Uncork

v0.13.3

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Added

  • Added Overspill card (2 energy): "Deal 8 (10) damage to ALL enemies. Add a random Mix into your Hand." Upgraded, the Mix is a Mix+. It replaces Spew
  • Added Twist card (1 (0) energy, Common): "Draw 1 card. Add a Zesty Mix into your Hand." It replaces Condense and fills the Common slot Fresh Batch left
  • Added Warm Up card (0 energy): "Gain 1 (2) Energy. Add a random Mix into your Hand. Exhaust." Upgraded, the Mix is a Mix+. It replaces Tolerance

Changed

  • Buffed Apothecary: the random Mix is a Mix+ when upgraded
  • Buffed Wormwood: "Deal 4 (6) damage plus your Poison to ALL enemies 2 times."
  • Changed Fresh Batch back to Uncommon: it keeps the Mix choice and the card draw
  • Nerfed Heavy Dose damage: 35 (45) → 30 (40)
  • Nerfed Upwell Block: 10 (14) → 8 (11)
  • Renamed Alembic to Untended and reworked it: "Your Ferment cards also ferment while in your Draw Pile and Discard Pile." Innate when upgraded (1 → 2 energy)
  • Reworked Backfire: "Deal 14 (20) damage. Deals 4 additional damage if the enemy intends to attack."
  • Reworked Bitter Draught: "Gain 2 (3) Energy. Gain 2 Poison. Exhaust." (1 (0) → 0 energy). It no longer triggers Poison on yourself
  • Reworked Blend: the transformed card becomes a random Mix instead of opening the Mix picker
  • Reworked Brace: "Gain 5 (8) Block. Remove your Weak and Frail." The old Poison condition was always met, so the Energy was a free rider
  • Reworked Drench: "Deal 4 (6) damage 3 times. Each hit applies 1 Poison." It no longer gains you Poison
  • Reworked Mash: "Deal 5 (8) damage. Add a Bursting Mix into your Hand." (3 (5) → 5 (8) damage). The Mix+ picker is gone
  • Reworked Panacea: "Whenever you gain Poison, gain 1 Antitoxin."
  • Reworked Quench: "Gain 4 (5) Antitoxin. Gain Block equal to twice your Antitoxin. Exhaust." (2 → 1 energy)
  • Reworked Smelling Salts: "At the start of your turn, if you have 3 or more Poison, gain 1 (2) Energy."
  • Reworked Thicken: it adds a Syrupy Mix with Retain instead of opening the Mix picker
  • Reworked Vitrify: "Gain 3 (4) Block twice. Gain 2 (3) Antitoxin."
  • Updated the Ferment keyword text: playing a Ferment card resets its fermentation and no longer adds a Residue
  • Updated the Antitoxin bar to show how much damage your Poison will actually deal:
    • The Antitoxin tooltip now reads out the math, such as "Your 9 Poison will deal 6 damage."
    • The bar now pulses while your next Poison tick will cost HP, and its number only turns green in that case
    • Added a green damage number beside the bar when your Poison exceeds your Antitoxin
    • Added a Show Poison Damage Forecast toggle to the mod's Accessibility settings

Fixed

  • Fixed Spores not triggering Runoff and other card creation effects when it copies itself

Removed

  • Removed Condense card, replaced with Twist
  • Removed Spew card, replaced with Overspill
  • Removed Residue status card: playing a Ferment card no longer adds one to the Discard Pile
  • Removed Tolerance card, replaced with Warm Up

v0.13.2

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Added

  • Added beta art for 15 more cards
  • Added Mother of Vinegar relic: "Your Ferment cards start with 1 fermentation." It replaces Glowing Shard
  • Added Pour Over card (0 energy): "Choose a Ferment card in your Hand. Move all of its fermentation to another Ferment card." Upgraded, it also triggers Ferment on that card. It replaces Steep
  • Added Wallop card (2 energy): "Deal 6 (8) damage. Deals 3 (4) additional damage for each other card you played this turn." It replaces Ichor

Changed

  • Buffed Drench: Poison applied 2 → 2 (3)
  • Buffed Fumigate: Poison applied to ALL 2 (3) → 2 (4)
  • Buffed Spores: Poison applied 1 → 1 (2)
  • Buffed Water Down: Poison applied to ALL 3 → 3 (4)
  • Renamed Quicksilver Draught to Oleander Milk and tinted its icon green
  • Reworked Panacea: "Whenever your Poison damages you, gain that much Antitoxin." (3 → 1 (0) energy)
  • Reworked Resolve: "Retain. Ferment (0). Gain 1 (2) Strength, plus 1 for each turn fermented." (2 → 1 energy)

Fixed

  • Fixed All At Once, Bonk, Overbrew, Patient Strike, and Puff Up printing their upgraded scaling number in green permanently. Green now marks the upgrade preview and live bonuses only, matching every other card
  • Fixed the Alkahest icon so it no longer matches Solvent
  • Fixed the Ferment hover tip claiming "This card increases in power" on cards that only reference Ferment

Removed

  • Removed Glowing Shard relic, replaced with Mother of Vinegar
  • Removed Steep card, replaced with Pour Over
  • Removed Ichor card, replaced with Wallop

v0.13.1

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Added

  • Added beta art for 15 more cards
  • Added Mellow card: "Whenever one of your cards ferments, gain 2 (3) Block." It replaces Immunize
  • Added Meltdown card: "Deal 28 (36) damage. Reduce this card's cost by 1 whenever your Poison triggers." It replaces Quaff
  • Added Mortar card: "Retain. Ferment (0). Deal 9 (12) damage. Gain Block equal to damage dealt. Deals 3 additional damage for each turn fermented." It replaces Slow Burn
  • Added Overbrew card (X cost): "Choose a Mix. Add X (+1) copies of it into your Hand." It replaces Stir
  • Added Reclaim card: "Choose a card in your Exhaust Pile. Add a copy into your Hand. It costs 0 this turn." It replaces Reagent
  • Added Rerun card: "This turn, your next 1 (2) cards are played an extra time. Gain 3 Poison." It replaces Ripen
  • Added Runoff card: "Whenever you create a card, apply 1 (2) Poison to ALL enemies." It replaces Simmer
  • Added Vial in Reserve card: "At the start of your turn, if you have a Potion, draw 1 (2) additional cards." It replaces Toxin Skin
  • Added Water Down card: "ALL enemies lose 3 (5) Strength this turn. Apply 3 Poison to ALL enemies." It replaces White Heat

Changed

  • Buffed Anodyne: Poison charged 1 per 4 damage prevented → 1 per 5
  • Buffed Backfire: damage 12 (16) → 14 (18)
  • Buffed Dose: upgraded Block 2 → 3
  • Buffed Froth: damage 5 (7) → 6 (8)
  • Buffed Nightcap: damage 14 (18) → 15 (20)
  • Buffed Refined Extract: the 2 Mixes it adds are now upgraded
  • Buffed Taste Test (renamed from Swill): cost 1 → 0
  • Changed Extra Dose relic (renamed from Spare Dose): rarity Common → Uncommon
  • Changed Fresh Batch: rarity Uncommon → Common
  • Changed Gold Leaf potion: rarity Rare → Brew-only
  • Changed Sampler potion: rarity Brew-only → Rare
  • Changed Second Skin relic: rarity Uncommon → Common
  • Clarified the Antitoxin and Inure power descriptions: Antitoxin now states the amount it prevents and that it is not spent
  • Renamed Poultice to Upwell
  • Reworked Bonk: "Deal 10 (12) damage. Deals 3 (4) additional damage for each Mix you have played this combat."
  • Reworked Corrode: "Remove ALL Block from ALL enemies. Apply 1 (2) Weak to ALL enemies."
  • Reworked Croak: "Deal 20 (26) damage. If Fatal, gain an additional Potion reward. Exhaust."
  • Reworked Everflowing Chalice relic: "At the start of each combat, gain 2 Poison and 2 Antitoxin." → "At the start of each combat, choose a Mix+ to add into your Hand. It gains Retain."
  • Reworked Gold Leaf potion: "Gain 1 Block and 1 Antitoxin for every 15 Gold you have." → "Deal 1 damage to ALL enemies for every 10 Gold you have."
  • Reworked Marsh Tonic potion: "Gain 6 Antitoxin." → "Gain 4 Antitoxin. Gain 2 Poison."
  • Reworked Mash: "Deal 3 (5) damage. Add a Mix+ of your choice into your Hand."
  • Reworked Spatter: "Discard any number of cards. Apply 2 Poison to ALL enemies, plus 2 (3) for each card discarded."
  • Reworked Tempered: "Gain 8 (12) Block. Gain 4 additional Block for each card in your Exhaust Pile."
  • Reworked Thicken: "Gain 4 (7) Block. Choose a Mix to add into your Hand. It gains Retain."

Fixed

  • Fixed the Antitoxin number in the party panel staying hidden after a hover
  • Fixed the Mix hover tips showing incorrect numbers: Bursting 5 → 6 damage, Syrupy 4 → 5 Block, Zesty 3 → 1 Antitoxin

Removed

  • Removed Immunize card, replaced with Mellow
  • Removed Quaff card, replaced with Vitriol
  • Removed Reagent card, replaced with Reclaim
  • Removed Riped card, replaced with Rerun
  • Removed Simmer card, replaced with Runoff
  • Removed Slow Burn, replaced with Mortar
  • Removed Stir card, replaced with Overbrew
  • Removed White Heat card, replaced with Reduction

v0.13.0

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Added

  • Added Bitterroot relic: "At the start of each combat, heal 3 HP and gain 1 Poison." It replaces Snake Tail
  • Added Proof card: "Gain 1 (2) Antitoxin. Deal damage equal to your Antitoxin." It replaces Congeal

Changed

  • Buffed Warded: Block per Antitoxin gained 1 (2) → 3 (5)
  • Changed Auric Seal: Antitoxin 2 → 1
  • Changed Everflowing Chalice: Antitoxin at the start of combat 6 → 2
  • Changed Gilded Kit: Poison at the start of combat 2 → 3, Antitoxin 12 → 3
  • Changed the Alchemist shop model to stand slightly shorter
  • Changed the Antitoxin bar: the green segment now shows how much of your Antitoxin the next Poison tick will need
  • Changed Weathered Kit: Antitoxin at the start of combat 8 → 2
  • Reworked Antitoxin: each turn it now prevents Poison damage up to its amount and is never spent, so the Poison damage you take is your Poison minus your Antitoxin. Antitoxin values on every card were lowered to match
  • Reworked Pass It On: "Whenever your Antitoxin absorbs damage, deal 1 (2) damage to ALL enemies for each point absorbed." → "Whenever your Antitoxin prevents Poison damage, deal 3 (5) damage to ALL enemies."
  • Reworked Quaff: "Gain 3 (4) Antitoxin. Gain Antitoxin equal to your Poison." → "Gain 1 (2) Antitoxin. Gain 1 Antitoxin for every 2 Poison you have."
  • Reworked Quench: "Gain 3 (4) Antitoxin, then gain Block equal to half your Antitoxin." → "Gain 1 (2) Antitoxin, then gain Block equal to twice your Antitoxin."
  • Reworked Smelling Salts: "At the start of your turn, if your Antitoxin absorbed the Poison damage, gain 1 (2) Energy." → "At the start of your turn, if your Poison damaged you, gain 1 (2) Energy."
  • Reworked Tolerance: "At the start of your turn, gain Antitoxin equal to your Poison." → "At the start of your turn, gain 1 Antitoxin for every 3 Poison you have."
  • Reworked Vitrify: "Gain 8 (12) Antitoxin." → "Gain 5 (8) Block. Gain 2 (3) Antitoxin."

Fixed

  • Fixed the Infuse card selection filling your Hand with copies of the card you were choosing

Removed

  • Removed Congeal card
  • Removed Snake Tail relic
  • Removed the Infuse selection preview that showed the enchanted card beside the original

v0.12.0

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Added

  • Added beta art for 15 cards, including the starer deck
  • Added Distill card: "Retain. Ferment. Gain 2 Poison. Gain 2 (3) Antitoxin, plus 1 for each turn fermented." It replaces Retch
  • Added Drench card: "Deal 13 (17) damage. Apply 2 Poison. Gain 1 Poison." It replaces Lick
  • Added Fumigate card: "Apply 2 (3) Poison to ALL enemies. Gain 2 Poison." It replaces Double Dose
  • Added Spores card: "Deal 3 (4) damage. Apply 1 Poison. Add a copy of this card to your Discard Pile." It replaces Quicklime
  • Added Vent card: "Lose ALL your Poison and apply twice that much Poison." It replaces Adapt

Changed

  • Buffed Anoint: damage 8 (11) → 9 (12)
  • Buffed Blend: the transformed card now goes into your Hand
  • Buffed Bursting Mix: damage 5 (8) → 6 (9)
  • Buffed Fallout: damage to ALL 4 (6) → 8 (10)
  • Buffed Forked Tongue: damage per hit 3 (4) → 4 (5)
  • Buffed Froth: removed the 4-hit maximum
  • Buffed Jab: damage 6 (9) → 5 (7), and it now applies 2 Poison
  • Buffed Osmosis: Antitoxin per turn 3 (4) → 4 (5)
  • Buffed Poultice: Block 9 (12) → 10 (14)
  • Buffed Smoke Out: damage to ALL 4 (6) → 6 (8)
  • Buffed Syrupy Mix: Block 4 (7) → 5 (8)
  • Changed Fuming Mix: the upgrade now applies 1 Poison to the enemy instead of gaining 1 Poison
  • Changed Inure from a Skill to a Power
  • Changed Puncture: now applies 2 (3) Vulnerable but requires the enemy to have Poison
  • Changed Spatter: it now applies Poison to ALL enemies
  • Changed the Alchemist combat model to stand slightly shorter, closer to the other characters
  • Changed Weathered Kit: Poison at the start of combat 1 → 2
  • Renamed Deep Cut to Bonk
  • Reworked Backfire: "Deal 12 (16) damage. Gain 1 Poison."
  • Reworked Caustic Strike: "Retain. Ferment. Deal 6 (8) damage. Apply 1 (2) Poison. Applies 1 additional Poison for each turn fermented."
  • Reworked Fortified enchantment: playing the Power now grants 2 Strength
  • Reworked Numb: "Gain 10 (14) Block. Your Poison does not trigger next turn."
  • Reworked Slow Burn: "Deal 6 (8) damage. At the end of each turn this is in your Hand, deal damage to a random enemy equal to the turns fermented."
  • Reworked Spew: "Deal 7 (10) damage. Apply 2 (3) Poison, or twice as much if the enemy already has Poison."
  • Reworked Warded: "Whenever you gain Antitoxin, gain 1 (2) Block."
  • Reworked Wormwood: "Deal damage equal to your Poison to ALL enemies 2 (3) times."
  • Updated the character select art with a wider background, so ultrawide windows show more of the swirl at the same character size as 16:9

Fixed

  • Fixed a Laced attack showing its boosted damage in plain text; the number is now highlighted green like any other buffed value
  • Fixed Antitoxin draining on attacks that Block absorbed: the Poison forecast could leave a pending absorb that the next hit spent
  • Fixed Blend making a Mix with no feedback when your Hand was full, so the Mix now shows itself before going to the Discard Pile
  • Fixed saved runs losing renamed cards on continue: ids retired by a rename now load as the card that replaced them instead of a blank deprecated card
  • Fixed the energy counter number outline in the party panel, so it read better against the light gold
  • Fixed the Inure power tooltip reading "gain 0 more" on a card you have not played yet
  • Improved the Antitoxin bar in the party panel, so it sits closer to the HP bar
  • Improved the Infuse selection, so choosing a card now previews the enchanted version beside it, the way Armaments previews an upgrade

Removed

  • Removed Adapt card
  • Removed Double Dose card
  • Removed Lick card
  • Removed Quicklime card
  • Removed Retch card

v0.11.7

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Changed

  • Changed the Antitoxin bar to show a gray number when empty

Fixed

  • Improved the character select background for aspect ratios other than 16:9
  • Improved the Antitoxin bar patches so a mod that restructures the health bar (like Minty Spire 2) degrades them to a no-op instead of breaking the shared bar refresh

v0.11.5

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Changed

  • Reframed character select screen art to show more of our favorite frog
  • Improved wording of Forked Tongue card
  • Clarified Toxin Skin's text: it now reads "lose 2 Poison and apply that much to the attacker"
  • Reworked Simmer: "At the start of your turn, gain 1 (2) Poison and 1 (2) Antitoxin."

Fixed

  • Fixed Gilded Kit text and effect: it now keeps the Weathered Kit combat effect and increases it: "At the start of each combat, gain 2 Poison and 12 Antitoxin. You can Brew at Rest Sites. Upon pickup, gain 1 potion slot."

v0.11.4

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Changed

  • Renamed Sturdy Mix to Syrupy Mix
  • Reworked Alembic: "Whenever you Enchant a card, gain 1 (2) Antitoxin."
  • Reworked Inure: "Gain 3 (4) Antitoxin. Whenever you gain Antitoxin this combat, gain 1 more."
  • Reworked Quench: "Gain 3 (5) Antitoxin, then gain Block equal to half your Antitoxin."

v0.11.3

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Changed

  • Changed Reflux: cost 1 → 2 (1), Poison per trigger 2 (3) → 2, and it no longer caps at 3 triggers
  • Reworked Apothecary: it now adds a random Mix each turn instead of a chosen one, costs 2, and gains Innate on upgrade
  • Reworked Bestow: "Another player procures a random Potion. Exhaust." Cost 0 → 1 (0)
  • Reworked Deep Cut: "Deal 16 (22) damage."
  • Reworked Effervesce: it now adds a Bursting, a Sturdy and a Fuming Mix to another player's Hand, and costs 1 (0)
  • Reworked Free Samples: "Add a random Mix into ALL other players' Hands. Draw 2 (3) cards. Exhaust."

v0.11.2

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Changed

  • Nerfed Bursting Mix: damage 6 → 5
  • Nerfed Sturdy Mix: Block 5 → 4

Fixed

  • Added missing upgrades to the Mix tokens: Bursting 5 (8), Sturdy 4 (7), Zesty 3 (5), and Fuming+ no longer gains Poison

v0.11.1

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Changed

  • Buffed Mash: damage 4 (6) → 5 (8), so the attack body stays ahead of Thicken's Block
  • Changed Antitoxin to no longer have an upper limit
  • Changed the Mix maker wording to the base game's: "Choose a Mix to add into your Hand."
  • Nerfed Apothecary: cost 2 (1) → 3 (2)
  • Nerfed Bursting Mix: damage 8 → 6
  • Nerfed Fuming Mix: it now also gains 1 Poison
  • Nerfed Sturdy Mix: Block 6 → 5
  • Reworked Double Batch into Fresh Batch: "Choose a Mix to add into your Hand. Draw 1 card."
  • Reworked Fortified (Infused Powers): playing the Power now grants "Whenever you gain Poison, gain 1 Antitoxin" instead of raising the Antitoxin limit
  • Reworked Snake Tail relic: "The first time your Antitoxin reaches 0 each combat, gain 8 Antitoxin."
  • Reworked Tolerance: "At the start of your turn, gain Antitoxin equal to your Poison." Cost 1 → 3, it gains Ethereal, and Tolerance+ loses Ethereal instead of growing

v0.11.0

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Added

  • Added Adapt card: "Gain 7 (10) Block. If your Antitoxin absorbed damage this turn, gain 1 Energy."
  • Added analytics: which Mix players choose, and how much Poison damage Antitoxin absorbed versus how much reached HP. The dashboard shows both, and every dot on the card chart now carries its name
  • Added Apothecary card: "At the start of your turn, choose a Mix to create." Cost 2 (1)
  • Added Blend card: "Gain 5 (8) Block. Transform a card in your Discard Pile into a Mix of your choice."
  • Added Bloom card: "Ferment ALL cards in your Hand 3 (4) additional times. Exhaust."
  • Added Brine card: "Retain. Ferment. Gain 5 (7) Block. Gain 3 additional Block and 1 Poison for each turn fermented."
  • Added Condense card: "Transform 1 (2) cards in your Draw Pile into Mixes of your choice. Put them into your Hand."
  • Added Dose card to the starting deck: "Gain 2 Block and 2 Poison. Gain 3 (6) Antitoxin." It replaces Antidote
  • Added Double Batch card: "Choose 2 (3) Mixes to create."
  • Added Fizz card: "This turn, whenever you gain Poison, deal 3 (4) damage to ALL enemies."
  • Added Forked Tongue card: "Deal 3 (4) damage twice. Each hit deals additional damage equal to your Poison."
  • Added Grand Batch card: "Create one of each Mix. Exhaust." Cost 1 (0)
  • Added Ichor card: "At the start of your turn, gain 2 Poison. Your Attacks deal additional damage equal to your Poison."
  • Added Inure card: "Increase your Antitoxin limit by 3 (4) for the rest of combat. Gain 3 (4) Antitoxin."
  • Added Lick card: "Deal 3 (5) damage. Deals additional damage equal to your Poison."
  • Added Mash card: "Deal 4 (6) damage. Choose a Mix to create."
  • Added Miasma card: "Whenever you gain Poison, apply that much Poison to ALL enemies."
  • Added Numb card: "Gain 14 (18) Block. Gain 3 Poison."
  • Added Osmosis card: "At the start of your turn, gain 3 (4) Antitoxin."
  • Added Overdose card: "Gain 5 Poison. Gain 12 (16) Antitoxin. Exhaust."
  • Added Reagent card: "This turn, your Attacks count your Poison twice."
  • Added Retch card: "Apply Poison equal to your Poison. Exhaust."
  • Added Simmer card: "At the start of your turn, gain 1 (2) Poison."
  • Added Spew card: "Deal 7 (10) damage. Apply Poison equal to your Poison."
  • Added Starter Culture potion (Brew only): "Trigger ALL Ferment cards in your Hand 3 times."
  • Added Steep card: "Ferment a card in your Hand 2 (3) additional times. Draw 1 card."
  • Added Stir card: "Choose a Mix to create." Cost 1 (0)
  • Added the Mix family: choosing a Mix shows all four and you pick one. Bursting Mix "Deal 8 damage.", Fuming Mix "Apply 1 Weak and 1 Vulnerable.", Sturdy Mix "Gain 6 Block.", Zesty Mix "Draw 1 card. Gain 3 Antitoxin." All cost 0 and Exhaust
  • Added Thicken card: "Gain 4 (7) Block. Choose a Mix to create."

Changed

  • Buffed Brine: base Block 5 (7) → 6 (8)
  • Buffed Caustic Strike: Antitoxin 2 (3) → 3 (5)
  • Buffed Froth: base damage 4 (6) → 5 (7)
  • Buffed Nightcap: Antitoxin 5 (6) → 7 (9)
  • Buffed Patient Strike: base damage 6 → 7 (9); damage per turn fermented 6 (9) → 6 (8)
  • Buffed Poultice: Block 8 (11) → 9 (12)
  • Buffed Quicklime: damage 5 (7) → 6 (8), and the bonus now triggers if you have Poison instead of if the enemy is Poisoned
  • Buffed Resolve: self Poison 5 → 4
  • Buffed Rolling Boil: base damage 6 → 7 per hit
  • Buffed Siphon: if the drawn card is already Enchanted, it now grants 3 Antitoxin instead
  • Buffed Slow Burn: base damage 5 → 6 (8)
  • Buffed Solvent: it now also removes ALL Artifact from the enemy
  • Changed Antitoxin: it no longer becomes Block once you are at the limit; a grant past the limit is lost
  • Changed Antitoxin: it no longer cures the Poison it absorbs. Your dose stays in place and powers your attacks; Antitoxin pays the ticks
  • Changed Brew: it now offers a choice of 3 of the Brew-only Potions instead of one random one
  • Changed Callus: cost 1 → 2 (1), Strength per trigger 1 (2) → 1
  • Changed Effervesce: it now adds 2 Zesty Mixes to another player's Hand
  • Changed Ferment: a played Ferment card now goes to your Discard Pile like any other card, so it can be drawn and fermented again. It still adds a Residue
  • Changed Lash Out: the extra hit now triggers if you have Poison instead of if the enemy is Poisoned
  • Changed the Antitoxin limit: 12 → 20
  • Changed the Brew run badge into the Mixes badge: it now counts the Mixes you created, at 10, 20 and 30 for Bronze, Silver and Gold
  • Changed the Ferment wording: cards now read "Trigger ALL Ferment cards in your Hand" instead of "Ferment ALL cards in your Hand"
  • Changed the fifth Epoch: it now unlocks All At Once, White Heat and Spatter
  • Changed the Mix hover tip: one tip describes all four Mixes instead of four stacked card previews
  • Changed the Potion Sale badge tiers: 3, 6 and 9 sales → 2, 4 and 6, since a Brew now yields at most one sellable Potion
  • Changed the sixth Epoch: it now unlocks Ichor, Miasma and Mercurial Form
  • Changed Weathered Kit and Gilded Kit: they no longer add a Distillate to your Hand at the start of combat
  • Changed Weathered Kit: "At the start of each combat, gain 8 Antitoxin and 1 Poison."
  • Nerfed Gulp: it now Exhausts
  • Nerfed Puncture: Vulnerable 2 (3) → 1 (2)
  • Nerfed Swill: cost 0 → 1
  • Renamed Dregs to Residue
  • Renamed Purge to Double Dose, Pays Off to Smelling Salts, Next Up to Anoint, Fresh Coat to Alembic, and Elixir to Panacea
  • Reworked All At Once: "Deal damage equal to your Poison X (+1) times. Exhaust." It now hits one enemy and no longer removes your Poison
  • Reworked Auric Seal relic: "The first card you draw each turn is Infused, or grants 2 Antitoxin if it is already Enchanted."
  • Reworked Congeal: "Gain 6 (9) Block. If you have Poison, draw 1 card."
  • Reworked Corrode: "Apply Poison equal to your Poison and 1 (2) Weak to ALL enemies." It no longer removes your Poison
  • Reworked Croak: "Deal 18 (24) damage. Apply twice your Poison. Exhaust."
  • Reworked Deep Cut: "Deal 10 (13) damage. Deals additional damage equal to twice your Poison."
  • Reworked Double Dose: "Deal 4 (6) damage. Deals additional damage equal to twice your Poison." It no longer removes your Poison
  • Reworked Eureka: it now transforms a card in your Hand into a Mix of your choice instead of a Distillate
  • Reworked Everflowing Chalice relic: "At the start of each combat, choose a Mix to create." It no longer procures a Potion
  • Reworked Fallout: "Deal 4 (6) damage to ALL enemies. Deals additional damage equal to your Poison."
  • Reworked Flare Up: "Deal 8 (11) damage. If you have 3 or more Poison, gain 1 Energy and draw 1 card."
  • Reworked Gilded Kit: "You can Brew at Rest Sites and gain 1 extra potion slot."
  • Reworked Gold Leaf potion: "Gain 1 Block and 1 Antitoxin for every 15 Gold you have." It no longer heals
  • Reworked Jab: "Deal 6 (9) damage. Deals additional damage equal to your Poison." Cost 0 → 1, and it no longer applies Poison to the enemy
  • Reworked Laced enchantment: "This Attack deals additional damage equal to your Poison."
  • Reworked Mercurial Form: "At the start of your turn, gain 1 Poison and gain Strength equal to your Poison this turn." It no longer removes your Poison or damages you
  • Reworked Panacea: "At the start of your turn, gain 2 Poison and 3 (4) Antitoxin." It no longer procures Potions
  • Reworked Quaff: "Gain 3 (4) Antitoxin. Gain Antitoxin equal to your Poison."
  • Reworked Quench: "Increase your Antitoxin limit by 3 (4) for the rest of combat. Gain 6 (9) Block and 3 Antitoxin."
  • Reworked Refine: "Infuse any number of cards in your Hand." with a card selection
  • Reworked Refined Extract potion: "Choose 2 Mixes to create."
  • Reworked Rolling Boil: "Retain. Ferment (0). Deal 5 (7) damage to ALL enemies. Deals 4 additional damage for each turn fermented."
  • Reworked Spatter: "Deal 6 (9) damage. Lose 3 (4) Poison. Apply that much Poison." It is now Uncommon
  • Reworked Sweat It Out: "Retain. Ferment. Gain 2 Poison, plus 2 (3) for each turn fermented. Apply Poison equal to your Poison to ALL enemies." It no longer removes your Poison
  • Reworked Toughen: "Gain 5 (7) Block. Gain 2 additional Block for each Poison you have." It no longer removes your Poison
  • Reworked Toxin Skin: "Whenever you take unblocked attack damage, transfer 2 (3) Poison to the attacker."
  • Reworked Vitrify: "Gain 8 (12) Antitoxin."
  • Reworked White Heat: "Deal damage equal to 3 (4) times your Poison to ALL enemies. Exhaust."
  • Reworked Wormwood: "Deal 3 (4) damage to ALL enemies. Deals additional damage equal to your Poison. Gain 2 (3) Antitoxin."

Removed

  • Removed Antidote card, replaced by Dose in the starting deck
  • Removed Chain Reaction, Recoil, Rot, Weak Spot and Boil Down cards, replaced by the five Rare cards above
  • Removed Decant, Deep Breath, Enrich, Fester, Grudge, Heavy Hand, Hone, Kickback, Masterwork, Melt Down, Swamp Gas and Winnow cards, replaced by the thirteen Uncommon cards above
  • Removed Dispense card
  • Removed Percolate card, replaced by Blend
  • Removed Taint card, replaced by Forked Tongue
  • Removed Distillate token, replaced by Mix tokens
  • Removed Waste Not, Reckless Swing, Inoculate, Fast Acting and Sublimate cards, replaced by the Mix cards above

Fixed

  • Fixed a replayed Ferment card losing its fermentation on the extra plays. The stack now applies to every play and resets after the last
  • Fixed Callus and Second Skin describing their trigger as taking Poison damage; they trigger whenever your Poison triggers, including ticks Antitoxin absorbs
  • Fixed Harden not paying Block for Poison an enemy applies to you
  • Fixed potions that cannot be sold shaking and showing the gold icon when entering a shop
  • Fixed Quicklime's card face not showing its total damage while you have Poison
  • Fixed Smelling Salts, Reagent, Immunize and Reflux descriptions understating or overstating their triggers
  • Fixed Spit keeping your Poison when the hit killed the target
  • Fixed the Alchemist's blinking and staff orb shine animations continuing to play after death
  • Fixed the Alchemist's relic icons missing their character-colored outline in the Relic Collection
  • Fixed Toxin Skin's card face not rendering its Poison number
  • Fixed Grand Batch and Effervesce not counting their Mixes for the Mixes badge and analytics
  • Fixed Effervesce's upgrade doing nothing; Effervesce+ now adds 3 Zesty Mixes
  • Fixed Auric Seal carrying its once-per-turn state from one combat into the next
  • Fixed Auric Seal and Siphon describing the Antitoxin fallback as only for Enchanted cards; it applies whenever the drawn card cannot be Infused
  • Fixed the Alchemist's relics missing the purple outline that character relics show in the Relic Collection
  • Fixed the capacity cards saying "for the rest of combat"; they now say "this combat" like the base game
  • Fixed the character name overlapping the Antitoxin bar when hovering; the name now sits below the bar, and the Antitoxin number fades with the HP number
  • Fixed the Infuse keyword tip naming the Power enchantment Potent; it is Fortified
  • Fixed White Heat and Gold Leaf showing their total on the same line as the count they read

v0.9.8

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Added

  • Added Quaff card: "Gain 2 (3) Antitoxin. Draw 1 (2) cards. Draw 1 additional card for every 4 Antitoxin you have."
  • Added Ripen card: "At the start of your turn, Ferment ALL cards in your Hand 1 additional time."

Changed

  • Improved VFX and animations used for many cards
  • Renamed One For Me card to Nightcap
  • Reworked Fresh Coat card: "Whenever you Enchant a card, increase your Antitoxin limit by 1 (2) and gain 1 (2) Antitoxin."
  • Reworked the Power Infusion: Infused Powers now increase your Antitoxin limit by 2 when played instead of giving 1 Strength

Removed

  • Removed Blood Rush card, replaced by Quaff
  • Removed Share The Pain card, replaced by Ripen

v0.9.7

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Added

  • Added Brace card: "Gain 5 (8) Block. If you have Poison, gain 1 Energy."

Changed

  • Buffed Swill card: it now also draws a card, so it is never blank when you have no Ferment cards
  • Buffed Vitrify card: 3 (4) Block twice → 4 (5) Block twice
  • Reworked Waste Not card: "Gain 4 (7) Block. Exhaust all Dregs in your Hand. Gain 2 Antitoxin for each."
  • Nerfed Eureka card: it now Transforms 1 card instead of 2
  • Nerfed Melt Down card: 0 Energy → 1 Energy

Removed

  • Removed Nettle card, replaced by Brace

v0.9.6

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Added

  • Added Caustic Strike card: "Deal 6 (9) damage. Gain 2 (3) Antitoxin." It counts as a Strike
  • Added Dregs card: "At the end of your turn, if this is in your Hand, gain 2 Poison. Exhaust."

Changed

  • Buffed Deep Cut card: 1 Energy, 7 (10) damage, draw 1 → 2 Energy, 13 (16) damage, draw 1 (2). It no longer applies Vulnerable
  • Buffed Gilded Kit relic: it now also adds a Distillate+ into your Hand at the start of each combat
  • Buffed Harden card: it gives Block when you gain or apply Poison again, not only when you gain it
  • Buffed Jab card: self Poison 1 → 2, so Antitoxin has something to absorb in the early game
  • Buffed One For Me card: 1 Energy, 8 (11) damage, 3 (4) Antitoxin → 2 Energy, 14 (18) damage, 5 (6) Antitoxin
  • Buffed Puncture card: Vulnerable 1 (2) → 2 (3)
  • Buffed Weathered Kit relic: it now also adds a Distillate into your Hand at the start of each combat
  • Changed Brew: it gives 1 Potion for both Kits again, instead of 2 with the Gilded Kit
  • Changed Ferment: playing a Ferment card now adds a Dregs to your Discard Pile instead of a Toxic
  • Reworked Antidote: "Gain 6 (9) Block. Gain 2 (3) Antitoxin." It is no longer a Ferment card
  • Reworked Poultice: "Gain 8 (11) Block. Gain 2 Poison." It is no longer a Ferment card

Removed

  • Removed Rummage card, replaced by Caustic Strike

Fixed

  • Fixed the Callus power sharing an icon with Weak Spot

v0.9.4

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Fixed

  • Fixed placeholder icons for Fester, Grudge, Heavy Hand, Share The Pain, Toxin Skin and Winnow powers
  • Fixed Sampler not counting itself, so it gave 1 less Energy and drew 1 less card than it promised

v0.9.2

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Added

  • Added Percolate card: "Add 2 (3) Distillates into your Hand. Exhaust."
  • Added Quench card: "Gain 3 (4) Antitoxin. Gain 4 (6) Block, plus 2 Block for each Antitoxin you have."
  • Added Sublimate card: "At the start of your turn, deal damage equal to your Antitoxin to the enemy with the most HP."
  • Added vfx for Marsh Tonic potion

Changed

  • Buffed Heavy Dose: 26 (32) damage → 35 (45) damage, and it now gains 3 Poison
  • Buffed Puff Up: 10 Block → 10 (13) Block
  • Buffed Spatter: its splash now also applies 1 (2) Poison to ALL other enemies
  • Buffed Tempered: 30 (35) Block → 30 (40) Block
  • Changed Antitoxin: it Block once you are at your max, and that Block gain is increased by Dexterity
  • Nerfed Harden: it now only gives Block when you gain Poison, not when you apply it to an enemy
  • Reworked Quicklime: "Deal 5 (7) damage. Deal 4 (6) additional damage if the enemy is Poisoned."
  • Reworked Toughen: "Lose all Poison. Gain 4 (6) Block. Gain 2 additional Block for each Poison lost."

Fixed

  • Fixed Antitoxin hover tip not updating when your max was increased

Removed

  • Removed Contagion card, replaced by Sublimate
  • Removed Flush card, replaced by Percolate

v0.9.1

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Changed

  • Changed Laced enchantment: "Whenever this Attack deals unblocked damage, apply 2 Poison."
  • Updated Brew rest option description to clarify that the potions can be sold to the Merchant

Fixed

  • Fixed Slow Burn getting stuck on-screen when played

v0.9.0

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Added

  • Added Anodyne potion: "The next time you would take unblocked attack damage, prevent it. Gain 1 Poison for every 4 damage prevented."
  • Added Decoction potion: "Draw 3 cards. They cost 0 this turn."
  • Added Sampler potion: "Gain 1 Energy and draw 1 card for each Potion you have, including this one."
  • Added Solvent potion: "Remove all Block from the enemy. Apply 3 Weak to it."

Changed

  • Added, removed, reworked and renamed many cards to be more focused and balanced
  • Buffed Gilded Kit relic: Antitoxin at the start of combat 6 → 8, and Brew now gives 2 Potions
  • Buffed Weathered Kit relic: Antitoxin at the start of combat 3 → 4
  • Changed Antitoxin limit: 9 → 12
  • Changed Antitoxin: it no longer becomes Block once you are at the limit
  • Changed Antitoxin: it now cures 1 Poison for each point of damage it absorbs, instead of only preventing the damage
  • Changed Brew: it now offers only the 6 Potions that can be obtained no other way
  • Changed Dosed enchantment: Antitoxin 1 → 2
  • Changed Ferment: it no longer has a peak and no longer spoils. A Ferment card now becomes a Toxic in your Discard Pile when you play it
  • Changed Infuse: enchantments no longer stack, matching every other enchantment in the game
  • Changed Laced enchantment: "This Attack deals additional damage equal to your Poison." It no longer applies Poison to you
  • Changed Potion sale prices: a shop discount such as Membership Card or The Courier no longer lowers what the Merchant pays you
  • Changed Potion selling: only brewed Potions can be sold, and they now sell for their full value
  • Changed starting Gold: 75 → 99
  • Changed starting HP: 69 → 75
  • Reworked Quicksilver Draught potion: "Trigger Poison on an enemy once for each Poison it has."
  • Reworked Snake Tail relic: "Your Antitoxin limit is increased by 6." It no longer revives you

Removed

  • Removed Damage Forecast setting from mod config
  • Removed Soporific potion, replaced by Anodyne
  • Removed the Potion Sell Price and Brew-Only Chance settings. Both are now fixed values so that future tuning reaches every player

Fixed

  • Fixed being locked out of the main menu after unlocking an Alchemist epoch in a run that did not finish, such as leaving a Multiplayer game part way through
  • Fixed Second Skin relic paying nothing when Antitoxin absorbed the whole tick of Poison damage, which did not match its description or how Callus and Contagion behave
  • Fixed several Power descriptions understating their own values
  • Fixed the Infuse card picker offering cards it could not Enchant

v0.8.0

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Added

  • Added Antitoxin: it absorbs damage you would take from Poison, up to a maximum of 9
  • Added new animations to the character model: attack, heavy attack and cast
  • Added Spare Dose relic: "Whenever you gain Poison, gain 1 Antitoxin."

Changed

  • Added, removed, reworked and renamed many cards to be more aligned with the base game
  • Changed Snake Tail into a Rare relic
  • Changed the default Potion sale price: 100% → 50% of the shop value, and its range is now 10% to 90%
  • Reworked Fuming enchantment into Dosed: now gains 1 Antitoxin when played
  • Reworked Laced enchantment: now applies 1 Poison and gains 1 Poison when played
  • Reworked Marsh Tonic potion: "Gain 6 Antitoxin."
  • Reworked Glowing Shard relic: "Whenever you gain Poison, apply 1 Poison to a random enemy."
  • Reworked Viriditas relic and renamed it Second Skin: "Whenever you take Poison damage, gain 2 Block."
  • Updated map drawing ink color to be purple

Removed

  • Removed Gambit keyword
  • Removed Reaction keyword
  • Removed Unstable keyword and the potion archetype. Elixir is now the only card that makes potions
  • Removed Quintessence relic

Fixed

  • Fixed Gilded Kit not being in the event pool, like the other characters' upgraded starter relics
  • Fixed Orobas dialogue that named the removed Nigredo and Albedo cards
  • Fixed Masterwork not Exhausting on the play that meets its condition
  • Fixed Golden Touch, Weak Spot, Grudge and Rot affecting other players in Multiplayer
  • Fixed Snake Tail preventing deaths that Poison did not cause
  • Fixed Gold Leaf potion being able to appear from in-combat potion generation, like Alchemize
  • Fixed the Merchant buying back Potions from the Cauldron relic bought at that shop
  • Fixed missing VFX for Soporific potion

v0.7.6

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Changed

  • Bumped baselib dependency to latest version (v3.4.5) and deleted redundant stats page patch

Fixed

  • Fixed Flare Up causing a State Divergence in Multiplayer: its Poison trigger now lands as a real Poison tick, and no longer targets an enemy the attack already killed

v0.7.4

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Changed

  • Renamed the Coveted Potion tip to High Quality
  • Changed the Potion Sell Price setting: it now runs from 10% to 100% in steps of 10%

Fixed

  • Fixed unlimited Gold at the Merchant: he no longer buys back a Potion you bought from him at that same shop, and the sale price now follows any shop discount you have, such as The Courier

v0.7.3

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Changed

  • Reworked the Reaction (Exhaust) keyword: it now triggers if any card Exhausted this turn, instead of only the card you played directly before this one
  • Buffed Infuse keyword: Attacks now gain 2 Laced, increased from 1
  • Changed Unstable Compound card: it now has Ethereal instead of Exhaust
  • Change color of the word Merchant to be gold outside of epoch descriptions

Fixed

  • Fixed the Alchemist not always being targetable by the Mend rest site option in Multiplayer

v0.7.2

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Added

  • Added Macerate card: "Deal 5 (7) damage. Deals additional damage equal to your Poison."

Changed

  • Changed Sinter into a Common card
  • Changed Patient Strike into an Uncommon card
  • Changed Carapace into an Uncommon card. Retain cards no longer appear in the Common pool

Removed

  • Removed Aggravate card

Fixed

  • Fixed Eureka+ transforming a card into Distillate instead of Distillate+

v0.7.1

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Added

  • Added Share The Pain card: "Whenever you gain Poison, deal that much damage to ALL enemies."

Changed

  • Changed Reagent card and the Reactive power: both now read "the next card you play with a Reaction"
  • Changed Quintessence relic: it now reads "the first card you play with a Reaction"
  • Changed the Ferment keyword tip: it now says that playing the card resets it's fermentation
  • Changed the Reaction keyword tips to the base game's "If ..." phrasing, and they now say the matching card must be played in the same turn
  • Changed Heavy Hand card and power: both now read "apply an additional N", matching the base game's wording for extra debuff stacks
  • Changed Patient Strike into a Common card, and its damage for each turn fermented decreased from 6 (9) → 4 (6)
  • Changed Froth into an Uncommon card
  • Nerfed Resolve card: cost increased from 1 → 2
  • Nerfed Percolate card: cards drawn decreased from 3 (4) → 2 (3)
  • Nerfed Quicklime card: it no longer gains Block unconditionally, and its Reaction (Skill) Block increased from 3 → 5 (7)
  • Reworked Venom Trance into a Rare card: "Gain 30 Poison. Take an extra turn after this one. Exhaust."
  • Buffed Overflow card: it now gains 1 Regen first, so it is never a dead draw
  • Nerfed Lifeblood card: it no longer gains 2 Regen, and only scales off the Regen you already have
  • Nerfed Congeal card: Gambit Regen decreased from 3 (4) → 2 (3)
  • Nerfed Poultice card: cost increased from 0 → 1 (0), and its Regen no longer increases on upgrade
  • Reworked Overdose card: its Reaction (Exhaust) now draws 1 card instead of gaining 2 (3) Regen
  • Reworked Cauterize card: its Reaction (Attack) now deals 3 additional damage instead of gaining 1 Regen
  • Added Catalysis card: "The first time you trigger a Reaction each turn, draw 1 (2) cards."
  • Added Corrosive card: "Whenever you apply Weak or Vulnerable to an enemy, apply 1 (2) Poison to it."
  • Nerfed Infuse keyword: Attacks now gain 1 Laced, decreased from 2
  • Changed Prime card: its Reaction (Attack) now grants 2 additional Block instead of a second Infuse
  • Nerfed Refine card: cost increased from 0 → 1
  • Nerfed Puncture card: Gambit Weak decreased from 2 → 1
  • Nerfed Vivisect card: cards drawn decreased from 2 → 1, and it no longer applies Weak when Enchanted
  • Changed the Ferment keyword: every Ferment card now peaks at 3 turns. Carapace and Sweat It Out decreased from 5 → 3
  • Reworked Deep Breath into Anneal, a Common card: "Gain 6 Block. Gain 2 (1) Poison. Exhaust." It no longer Retains
  • Changed Sinter into an Uncommon card
  • Fixed the Lifeblood and Overflow hover tips: they now match what each card does after this release's Regen changes
  • Fixed Catalysis not drawing when its Reaction card resolved another card play inside its own
  • Reworked Fuming enchantment: playing the card now applies 1 Weak and 1 Vulnerable to a random enemy and gives you 1 Poison, instead of adding a Foul Vapor into your Hand
  • Reworked Vintage card: "Retain. Ferment (0/3). Gain 1 Energy and draw 1 card for each turn fermented. Exhaust." Cost decreased from 2 → 1(0)

Removed

  • Removed Catalyze card
  • Removed Drip Feed card
  • Removed Bramble card
  • Removed Foul Vapor card

v0.7.0

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Added

  • Translated all mod text into the other 14 languages the game supports: Chinese (Simplified), Chinese (Traditional), Russian, German, French, Spanish (Spain), Spanish (Latin America), Italian, Japanese, Korean, Polish, Portuguese (Brazil), Thai and Turkish. Keywords follow the base game's own wording

Changed

  • Nerfed Weathered Kit relic: it no longer heals 3 HP whenever you use a Potion
  • Nerfed Gilded Kit relic: it no longer heals 5 HP whenever you use a Potion
  • Nerfed Decant card: cost increased from 0 → 1, and damage increased from 3 (5) → 8 (11)
  • Nerfed Quench card: cost increased from 0 → 1
  • Nerfed Precipitate card: cost is now 3 (2), and its upgrade no longer grants 1 additional Block

v0.6.9

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Fixed

  • Fixed the mod failing to load on the public version of the game. The Timeline feature now turns itself off there instead, and every card, relic and potion is available from the start

v0.6.8

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Changed

  • Changed Venom Trance, Golden Fruit and Quicksilver Draught to grant a visible Extra Turn power instead of the base game's hidden counter

Fixed

  • Fixed a stale Infuse reference at the end of combat that could stop Smith and other upgrades from working for the rest of a run

v0.6.7

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Changed

  • Improved description for Echo Strike card

Fixed

  • Fixed an issue where Brewing in multiplayer could make rest options invisible for allies
  • Fixed an issue where Mend rest site option could not be targeted if Alchemist was in the party

v0.6.6

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Added

  • Added Echo Strike card: "Deal 6 (8) damage. If this card is Enchanted, hits an additional time."

Changed

  • Changed Nigredo into a Rare card and removed it from the starting deck. Reagent is now a starting card in its place
  • Reworked Prime into a Skill: "Gain 4 (7) Block. Infuse a card in your Hand. Reaction (Attack): Infuse an additional card."

Removed

  • Removed Zenith card

Fixed

  • Fixed the campfire options turning invisible for other players in Multiplayer after the Alchemist used a campfire action
  • Fixed Mend not being able to target the Alchemist in Multiplayer

v0.6.5

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Added

  • Added a Brew hover tip to the Weathered Kit and Gilded Kit relics

Changed

  • Nerfed Brew Rest Site option so that it no longer removes a card from your Deck
  • Changed the Infuse hover tips to also preview the Foul Vapor token that Fuming creates
  • Updated Potion sale run summary badge placeholder art

v0.6.4

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Added

  • Added the Alchemist character art to the character select screen, with a subtle breathing idle. The background swirls sit behind the character, and the pulsing lights and rising motes stay in front

Changed

  • Darkened the character select background gradient so the character art stands out

v0.6.2

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Added

  • Added the Alchemist character model to combat, replacing the Ironclad placeholder. It idles, blinks and reacts when hit
  • Added the Alchemist character model to the Rest Site and the Merchant, replacing the Ironclad placeholders
  • Added the Sell option to Foul Potion, paying the same Gold as throwing it at the Merchant

Changed

  • Changed the Coveted potion tip: it now shows anywhere in a run instead of only at the Merchant

Fixed

  • Fixed the Brew Rest Site option showing a blank icon
  • Fixed the Unstable Compound power tooltip showing placeholder text instead of the turn and the damage number

v0.6.1

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Added

  • Added run summary badges earned by Brewing at 3, 6 or 9 Rest Sites in a run
  • Added run summary badges earned by selling 3, 6 or 9 Potions to the Merchant in a run

Changed

  • Renamed Aqua Vitae relic to Quintessence and reworked it: "Whenever you use a Potion, gain 1 Max HP." → "The first card you play each turn triggers its Reaction."
  • Renamed Flux Stone relic to Viriditas and reworked it: "Whenever a card is created in combat, draw 1 card." → "At the start of each combat, gain 3 Regen."
  • Reworked Gilded Kit relic: using a Potion now grants 1 Max HP instead of 1 Strength, and its heal decreased from 6 → 5
  • Buffed Gambit keyword: it now activates at 50% or less HP, increased from 33%
  • Buffed Fever Pitch card: cost decreased from 2(1) → 1(0)
  • Nerfed Unstable Compound card: upgraded damage decreased from 20 → 18
  • Nerfed Hone card: cost increased from 1 → 2(1), and its upgrade no longer grants 1 Strength
  • Changed Citrinitas card: cost is now 1(0), and its upgrade no longer grants 2 additional damage
  • Nerfed Deep Breath card: it now gains Block 1 and Exhausts; its upgrade removes the Exhaust
  • Changed the Nigredo chain hover tips: each one now previews the other three in order

Fixed

  • Fixed the Regen from upgraded Albedo not being applied if you had no Poison
  • Fixed an issue where the Drink/Throw button was not being rendered for Potions in the Shop
  • Fixed the Block from Fresh Batch and from Quicklime's Reaction not counting for a Reaction (Block)

v0.6.0

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Added

  • Added Reaction keyword: "When you play this card directly after a card that matches, it has a Reaction effect."
  • Added Reagent card: "Deal 4 (6) damage. The next card you play this turn triggers its Reaction." Replaces Trickle
  • Added Backdraft card: "Deal 8 (11) damage. Reaction (Attack): Deal 8 (11) damage again." Replaces Unstable Compound
  • Added Reactive power: "The next card you play with a Reaction will trigger it."
  • Added Etch card: "Deal 14 (18) damage. Ignore Block." Replaces Grind Down
  • Added Slag card: "Whenever you Exhaust a card, gain 1 (2) Block." Replaces Metabolism

Changed

  • Nerfed Gambit keyword: it now activates at 33% or less HP, decreased from 50%
  • Reworked Ferment keyword: a card now spoils into a Toxic once it passes its peak, and its face reads "Ferment (0/3)" for turns fermented over that peak
    • Patient Strike and Rolling Boil peak at 3 turns, Froth and Vintage at 4, Carapace and Sweat It Out at 5
    • Playing a Ferment card now resets its turns fermented, so each draw starts a fresh ramp
  • Buffed Sweat It Out card: Poison per turn fermented increased from 1 → 2
  • Nerfed Fumigate card: extra hits changed from 1 per card in your Exhaust Pile → 1 per 2 cards
  • Buffed Prime card: Gambit Block increased from 4(6) → 7(10)
  • Buffed Puncture card: Gambit Weak increased from 1 → 2
  • Buffed Congeal card: Gambit Regen increased from 2(3) → 3(4)
  • Reworked Fresh Batch card: "Procure a random potion. Gambit: Gain 10 (14) Block. Exhaust."
  • Reworked Lash Out card: "Deal 6 (8) damage 3 times. Gambit: Gain 1 Regen for each hit. Reaction (Power): Hits an additional time."
  • Changed Fever Pitch and Suffuse cards: they now read "While Gambit is active" instead of naming an HP percentage
  • Reworked Quicklime card: "Deal 7 (9) damage. Gain 5 (7) Block. Reaction (Skill): Gain 3 Block."
  • Reworked Cauterize card: "Deal 6 (9) damage. Gain 1 Regen. Reaction (Attack): Gain 1 additional Regen."
  • Reworked Overdose card: "Lose 4 HP. Deal 15 (20) damage. Reaction (Exhaust): Gain 2 (3) Regen."
  • Reworked Draining Strike card: "Deal 14 (18) damage. The enemy loses 6 Strength this turn. Reaction (Attack): Deal 5 (7) additional damage."
  • Reworked Transmute card: "Gain Strength this turn equal to your Poison. Reaction (Exhaust): Procure a random Common (Uncommon) potion."
  • Reworked Corrode card: "Apply 6 Poison and 1 (2) Weak to ALL enemies. Reaction (Skill): Apply 2 additional Poison."
  • Reworked Bramble card: "Gain 3 (4) Thorns. Reaction (Block): Gain 2 additional Thorns."
  • Reworked Trade Up card: "Exhaust 1 card. Procure a random potion. Reaction (Enchanted): Infuse a card in your Hand."
  • Reworked Lash Out card: "Deal 6 (8) damage 3 times. Gambit: Hits an additional time. Reaction (Power): Hits an additional time."
  • Reworked Drip Feed card: "At the start of your turn, gain 1 (2) Regen. Reaction (Skill): Gain 1 additional Regen."
  • Renamed Delayed Reaction to Unstable Compound, reusing the name from the removed Attack
  • Changed Unstable Compound card: its power now reads "At the end of this turn, takes N damage." on the turn it detonates, and its damage number and forecast respect Hard to Kill and Intangible
  • Changed Sweat It Out card: it now shows "(Apply N Poison.)" during combat
  • Changed Fumigate card: it no longer glows gold
  • Reworked Citrinitas card: "Deal damage to ALL enemies equal to your Regen (+ 2). Reaction (Exhaust): Deal it again. Add a Rubedo (+) into your Hand. Exhaust."
  • Nerfed Siphon card: card draw decreased from 2 → 1
  • Nerfed Nigredo card: Poison decreased from 4(5) → 3(4)
  • Nerfed Rubedo card: Gold decreased from 15(20) → 5(10)
  • Nerfed Froth card: Ferment peak decreased from 4 → 3
  • Buffed Slag card: Block increased from 1(2) → 2(3)
  • Reworked Deep Breath card: "Gain Block equal to Poison on everyone (2 times). Retain." It no longer Infuses a card
  • Nerfed Aqua Vitae relic: it no longer grants 1 Regen whenever you use a potion
  • Changed the default Brew-only potion chance from 20% → 15%, and its slider now offers 5%, 10%, 15%, 20%, and 25%
  • Changed Soporific potion: it now lands with an impact effect and sound
  • Changed how card, relic, and power text writes "Potion": it is now gold and capitalized wherever it names a potion you can obtain, matching the base game

Removed

  • Removed Seep keyword
  • Removed Trickle and Unstable Compound cards
  • Removed Grind Down and Metabolism cards

v0.5.2

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Added

  • Added Overdose card: "Lose 4 HP. Deal 15 (20) damage. Gambit: Gain 2 Regen." Replaces Last Resort
  • Added Sleep On It card: "At the start of your next turn, draw 3 (4) additional cards." Replaces Double Dose
  • Added Quicklime card: "Deal 7 (9) damage. Gain 5 (7) Block. Seep: Gain 3 Block." Replaces Tinge
  • Added Froth card: "Retain. Ferment. Deal 4 (6) damage. Hits an additional time for each turn fermented." Replaces Full Measure

Changed

  • Reworked Amalgam card into an Attack: "Lose all Poison and Regen. Deal that much damage to ALL enemies X (+1) times. Exhaust."
  • Reworked Corrode card: "Apply 6 Poison and 1 (2) Weak to ALL enemies. Gambit: Apply 2 additional Poison."
  • Reworked Resolve card: "While Gambit is active, you have 2 (3) additional Strength and Dexterity." Cost decreased from 3(2) → 1
  • Reworked Bloom card into Bramble: "Gain 3 (4) Thorns. Gambit: Gain 2 additional Thorns."
  • Reworked Fester card: "Apply 2 (3) Poison. Gain 2 Poison. Poison is triggered against the enemy 1 (2) additional time(s) next turn." Cost decreased from 1 → 0
  • Reworked Deep Cut card: "Deal 7 (10) damage. Draw 2 cards. If this card is Enchanted, apply 1 (2) Weak and 1 (2) Vulnerable."
  • Reworked Blood Rush card: "Gain 2 (4) Regen. Lose half your Regen, then draw that many cards."
  • Changed Carapace card: Block increased from 6 → 10, Block per turn fermented changed from 6(9) → 4(6)
  • Buffed Sweat It Out card: it now Ferments, gaining 1 additional Poison for each turn fermented
  • Changed Fumigate card: damage is now 1(2), and it keeps Exhaust when Upgraded
  • Buffed Cauterize card: damage increased from 5(8) → 6(9)
  • Nerfed Overflow card: damage decreased from 4(5) → 3(4)
  • Nerfed Decant card: damage decreased from 5(7) → 3(5)
  • Nerfed Venom Trance card: Poison threshold increased from 8(6) → 9(6)
  • Renamed Inhale to Deep Breath
  • Changed Overflow, Fumigate, and Fighting Spirits cards: they now show "(Hits N times.)" during combat
  • Changed Event and Brew-only potions: they now sell to the Merchant for 150 Gold
  • Changed the default Brew-only potion chance from 30% → 20%

Removed

  • Removed Last Resort, Double Dose, Tinge, and Full Measure cards

Fixed

  • Fixed the Ancients repeating an out-of-date conversation after many wins

v0.5.1

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Changed

  • Changed the placeholder card art to show the card type at a glance: Attack gradients rise to the right, Skill gradients fall to the right, and Power gradients run straight across
  • Tuned the placeholder art colors so every card reads apart from its neighbors, with less pink and more contrast on the darkest cards

Fixed

  • Fixed banding in the placeholder card and Epoch art. The gradients are now smooth instead of stepped, which was most visible on dark cards like Nigredo

v0.5.0

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Added

  • Added the Alchemist to the character stats page in the compendium. The section appears after the first run, like the base characters.
  • Added a custom character select sound: an ingredient drops into the brew, flares, and settles into bubbling. The Alchemist no longer borrows the Ironclad's select sound.
  • Added hit effects to all 33 attack cards. Each attack now shows an impact that matches the card: stabs for needles, blood splashes for Ichor and Hemorrhage, golden bursts for Azoth and Aureate, shattering for the volatile compounds, and more. Attacks previously showed no hit effect at all
  • Added a green poison splash when Double Dose, Tinge, and Flare Up apply Poison on hit, like the Silent's poison cards
  • Added fire crackle to Cauterize and Flare Up hits
  • A Laced attack now lands with a green splat instead of its normal hit effect, so the added Poison reads at a glance
  • Added a damage forecast for Delayed Reaction. The enemy health bar now previews the pending hit, the way Poison previews its next tick
  • Added hover tooltips that explain the calculated numbers on cards whose damage or effect is not obvious from the text.
  • Added mod configuration options: an Economy section (potion sell price, Brew potion chance, and letting any character sell potions to the Merchant), an Accessibility section (show or recolor the damage forecast, toggle card hand glows), and a button to reveal the Timeline separately from Unlock All
  • Added a placeholder preview image for the mod, which the in-game mod list shows until the final art is ready

Changed

  • Updated the Alchemist character select background: the static placeholder image is now an animated purple-to-green gradient with slow two-tone swirls, pulsing lights, and motes that rise like bubbles above a cauldron, in the style of the Random and Regent character splashes
  • Updated the 7 Epoch placeholder images: each chapter now has its own gradient that matches its story, and all seven ascend toward the top right like the climb they tell
  • Updated all 97 placeholder card arts so every card has a unique gradient. Cards in the same mechanic family (Seep, Ferment, Gambit, potions, and more) share a start color, so a family still reads at a glance
  • Changed Hemorrhage card upgrade: cost now decreases 1 → 0 instead of the damage increasing from double to triple
  • Nerfed Spatter card: it no longer applies 1 Poison on each hit. Its many hits make it a strong Laced target instead
  • Changed the Seep card glow to a deeper green
  • An automatic Infuse, where only one card can be chosen, now previews the infused card on screen instead of quietly changing its enchantment icon. This also covers Refine, which Infuses the card it chooses
  • Reworked Bottled Fury card: the Strength and Dexterity a Potion grants are now permanent flat gains, and the amount changed from 2 (3) → 1 (2). Before, both expired at the end of your turn
  • Changed the Alchemist's name color to a lighter violet for readability on dark backgrounds

Fixed

  • Fixed the Alchemist card icons in the run history showing gray. They now use a placeholder purple to match the character
  • Fixed Golden Fruit and Unripe Fruit quest cards showing in the Alchemist card list. They now appear only under the Quest category, like the tokens. Golden Fruit keeps the Alchemist frame and gold energy icon, since only the Alchemist can obtain it
  • Fixed an Infused Spatter triggering Poison-on-apply effects, such as Sediment, twice on each hit
  • Fixed the run history and continue-run menus freezing when a saved run named a card that a later Alchemist version renamed or removed. The screen now shows its out-of-date state and stays usable
  • Fixed the macOS black-screen hang on load for modded games. The mod now needs BaseLib 3.3.8, which skips the crashing Sentry teardown, so the manual override.cfg workaround is no longer needed
  • Fixed the Alchemist section on the Character Stats page appearing only every other time the page opened

v0.4.0

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Added

  • Added a placeholder Alchemist character-select splash, replacing the borrowed Ironclad backdrop until the final art is ready
  • Added Neurotoxin card (Rare Attack, cost 2): "Deal 18 (24) damage. Gambit: Stun the enemy. Exhaust." Replaces Harvest
  • Added Soporific potion (Brew-only, thrown): "Stun an enemy." Replaces Basilisk Bile
  • Added Delayed Reaction card (Common Skill, cost 1): "At the end of your next turn, deal 16 (22) damage to the enemy. Exhaust." Replaces Steep
  • Added Unstable Compound card (Uncommon Attack, cost 1): "Deal 16 (22) damage. Seep: Add a Toxic into your Hand." Replaces Osmosis

Changed

  • Reworked Anneal card and renamed it Quench: "Draw a card. Infuse a card in your Hand. If this card is Enchanted, gain 2 (3) Regen." → "Draw 1 (2) cards. Infuse a card in your Hand. If this card is Enchanted, Infuse an additional card."
  • Changed Amalgam card: the X in its description now shows as X+N, where N counts up with each turn fermented, and adds 1 more when upgraded
  • Nerfed Poultice card: Regen decreased from 2 (3) → 1 (2)
  • Nerfed Zenith card: cost increased from 2 → 3 (2), and it now always Doubles instead of Tripling when Upgraded
  • Changed Tinge card upgrade: damage now increases 3 → 5 instead of 3 → 4, and Seep Regen stays at 1 instead of increasing to 2
  • Changed Trickle card upgrade: now draws 2 cards instead of dealing more damage, and Seep Regen stays at 1 instead of increasing to 2
  • Changed Catalyze card upgrade: Regen stays at 2, and the upgrade still reduces cost 2 → 1
  • Nerfed Fester card: cost increased from 0 → 1
  • Reworked Double Dose card: "Deal 4 (5) damage twice. If this card is Enchanted, apply 2 Weak." → "Deal 4 (5) damage twice. Each hit applies 1 (2) Poison."
  • Buffed Spatter card: each hit now also applies 1 Poison to the enemy it hits
  • Buffed Fighting Spirits card: upgraded damage increased from 12 → 14
  • Changed Fighting Spirits card: it now glows and shows the potions used this combat in green, like other scaling cards
  • Cards that gain an effect from being Enchanted now glow gold in the Infuse selection, so you can see the best cards to Infuse
  • Buffed Carapace card: Block per turn fermented is now a flat 6 (9), up from 50% (75%) of base Block
  • Buffed Rolling Boil card: damage per turn fermented is now a flat 4 (6) per hit, up from 50% (75%) of base damage
  • Buffed Patient Strike card: damage per turn fermented is now a flat 6 (9), up from 75% (100%) of base damage
  • Buffed Sinter card: free-cost condition decreased from 7 → 5 cards in your Exhaust Pile
  • Buffed Quicksilver Draught potion: it no longer skips the card draw on the extra turn; it now simply grants an extra turn
  • Reworked Smoke Out card: "Deal 1 (2) damage to ALL enemies. Deals 1 additional damage for each card in your Exhaust Pile. Gain 3 (2) Poison." → "Deal 1 damage to ALL enemies. Hits an additional time for each card in your Exhaust Pile. Exhaust. (Doesn't Exhaust)". It shows the live hit bonus in green
  • Buffed Masterwork card: Enchanted threshold decreased from 7 → 5 cards
  • Changed Enrich card: it now Infuses the Draw Pile before it draws, so the draw can find the infused cards
  • Changed Cauterize card: Regen decreased from 2 → 1, upgraded damage increased from 7 → 8
  • Buffed Volatile Mix card: damage increased from 9 (13) → 10 (15), damage per potion increased from 3 (4) → 4 (5), and it now reads "If you have no potions, gain 1 Poison."
  • Changed Golden Touch card: cost increased from 2 → 3 (2), and its power now stacks, so a second copy makes Enchanted cards cost 2 less
  • Reworked Refine card: "Draw 1 (2) cards. Infuse a card in your Hand. If this card is Enchanted, Infuse 2 cards instead." → "Upgrade a card in your Hand. Infuse it 2 (3) times."
  • Reworked Dissect card and renamed it Vivisect: "Deal 8 (12) damage. Draw 2 cards. If this card is Enchanted, apply 2 Vulnerable." → "Deal 7 (10) damage. Draw 1 card, plus 1 more for each unique debuff on the enemy. If this card is Enchanted, apply 1 Weak and 1 Vulnerable."
  • Buffed Libation card: it now reads "If this card is Enchanted, gain 2 Plating."
  • Buffed Golden Touch card: it now reads "If this card is Enchanted, this costs 1 less."
  • Reworked Last Resort card into a pure Gambit bonus: "Deal 9 (12) damage. Gambit: Deal 5 additional damage. Otherwise, lose 3 HP." → "Deal 9 (12) damage. Gambit: Deal 5 (7) additional damage."
  • Changed Puncture card Gambit: it now applies 1 Weak instead of 1 additional Vulnerable, so the best case applies both debuffs
  • Buffed Siphon card: damage increased from 5 (7) → 8 (12), in line with other draw attacks like Pommel Strike and Photon Cut
  • Buffed Azoth card: energy condition decreased from 7 → 5 cards in your Exhaust Pile
  • Renamed the Toxic enchantment to Laced, because the base game already has a Toxic status card
  • Nerfed Distillate token: Regen decreased from 2 (3) → 1 (2)
  • Nerfed Delayed Reaction card: damage decreased from 16 (22) → 14 (20)

Removed

  • Removed Harvest card, replaced by Neurotoxin
  • Removed Osmosis card, replaced by Unstable Compound
  • Removed Steep card, replaced by Delayed Reaction
  • Removed Basilisk Bile potion, replaced by Soporific

Fixed

  • Fixed a potential crash when the game renders the Gold Leaf potion outside a run, such as in the Potion Lab
  • Fixed Glowing Shard relic showing the Accelerant power icon on you and allies. It no longer grants the Accelerant power; it adds the extra enemy Poison trigger directly

v0.3.0

Release su GitHub (si apre in una nuova scheda)

Added

  • Added 3 Brew-only potions, offered only when you Brew (never from shops, rewards, or random generation) at roughly 1 in 3 Brews:
    • Quicksilver Draught: "Take an extra turn after this one. Draw no cards at the start of it."
    • Basilisk Bile (thrown): "Trigger Poison on ALL enemies 2 times."
    • Alkahest: "If used in combat, Infuse up to 3 cards in your Hand. Otherwise, upgrade a card in your Deck."
  • Added Venom Trance card (Uncommon Skill, cost 1): "If an enemy has 8 (6) or more Poison, take an extra turn after this one. Exhaust."

Removed

  • Removed Transpose card, replaced by Venom Trance

Changed

  • Buffed Aqua Vitae relic: now also grants 1 Regen whenever you use a potion
  • Buffed Gold Leaf potion: now also grants 1 Block for every 15 Gold you have
  • Reworked Midas Fruit relic: "Whenever you gain Gold, heal 1 HP for every 15 Gold gained." → "Upon pickup, add 1 Unripe Fruit to your Deck." The Unripe Fruit ripens into a Golden Fruit after 4 combats: "Heal 8 HP. Gain 25 Gold. Take an extra turn after this one. Exhaust."
  • Buffed Double Dose card: Enchanted bonus increased from 1 → 2 Weak
  • Buffed Full Measure card: bonus damage per Enchanted card in Hand increased from 3 → 4
  • Reworked Inversion card: "Whenever you are healed, deal that much damage to ALL enemies 1 (2) time(s)." → "Whenever you are healed, deal 50% (100%) of that much damage to ALL enemies."
  • Removed the Gambit effect from Zenith card
  • Masterwork card now glows gold when the card it Infuses will reach the 7-Enchanted threshold
  • Buffed Infuse: Attacks now gain 2 Toxic, increased from 1. Fuming and Exalted are unchanged at 1
  • Renamed Drain Dry to Draining Strike
  • Renamed Toxic Shard to Glowing Shard
  • Reworked Auric Seal relic: "Cards you create are always Upgraded." → "At the start of your turn, Infuse a random card in your Hand."
  • Seep cards now glow green in Hand to signify something will happen if not played
  • Ambergris potion now sells to the Merchant for 150g, up from 50g, to match how strong it is. It is the only potion whose price does not follow its rarity
  • Updated flavor text for many relics
  • Mod name in the mods list and mod-source tooltips changed from "The Alchemist (Alchemist)" → "Alchemist"

Fixed

  • Citrinitas, Hemorrhage, and Ichor cards now show their full damage, including Strength, Vigor, and other damage effects
  • Sublimate and Aureate card selection prompts no longer show a count of 999999999
  • Toxic enchantment now only applies Poison from the enchanted card's attack, not from its Poison triggers or HP loss
  • Gold Leaf potion now shows its heal and Block total live in parentheses. Before, the value was missing or stale, because it was fixed when you got the potion
  • Fixed the Orobas event never offering Archaic Tooth relic to the Alchemist; it now transcends Prime → Aureate
  • Fixed Dusty Tome relic being able to give Aureate, which now comes only from Archaic Tooth
  • Fixed Winnow and Waste Not cards showing the raw text "card_selection.CHOOSE_CARD_HEADER" on their selection screen
  • Fixed Inversion card damage being increased by Strength, Vigor, and Vulnerable; it is now always the stated percent of the heal

v0.2.0

Release su GitHub (si apre in una nuova scheda)

Changed

  • Renamed many cards to match their mechanics and card types more closely
  • Reworked Ferment: cards now keep their fermented potency after you play them, instead of one play using all of the potency
    • Nerfed Ferment rates to match:
      • Patient Strike: 100%(125%) → 75%(100%)
      • Rolling Boil and Carapace: 75%(100%) → 50%(75%)
      • Steep: 2 → 1(2) Poison
      • Vintage: 2 → 1 Regen
  • Reworked Decant card: cost decreased from 1 → 0, damage is now 5(7) and is no longer increased by Regen, and it adds a Distillate(+) into your Hand
  • Changed Seep: now resolves before the Regen heal at the end of your turn, so Regen from Seep applies that turn
  • Nerfed Sepsis card: Attack damage bonus against Poisoned enemies decreased from 50% → 25%(50%)
  • Nerfed Trickle and Tinge cards: Seep decreased from 2 → 1(2) Regen
  • Nerfed Golden Touch card: cost is now 2
  • Nerfed Bitter Draught card: now Exhausts
  • Buffed Heavy Hand card: now increases the Poison you gain, in addition to the Poison you apply
  • Buffed White Heat card: card draw increased from 1(2) → 2(3)
  • Buffed Inoculate card: Block increased from 6(9) → 7(10)
  • Buffed Poultice card: cost is now 0
  • Buffed Last Resort card: HP loss without Gambit decreased from 5 → 3
  • Changed Resolve card: cost is now 3(2), and it grants 1 Strength for each 20 HP below your maximum HP at both ranks
  • Changed Catalyze and Metabolism cards: now read "the first time you lose HP on each of your turns"
  • Changed the Alchemist's attack, cast, and death sounds from the Ironclad's → new sounds taken from the Silent and the Necrobinder
  • Updated power icons for Golden Touch and Windfall

Fixed

  • Fixed power icons not loading for Bloom, Bottled Fury, Contagion, Drain Dry, Drip Feed, Fever Pitch, Golden Touch, Heavy Hand, and Twin Serpents
  • Reflux and Suffuse cards now have power icons
  • Hemorrhage card now shows its HP cost in red, next to the damage preview
  • Fixed Ferment potency continuing into the next combat; it now resets at the start of each combat
  • Fixed combat not ending when you kill the last enemy, which happened when your save contained a Timeline epoch from a mod you removed (unlock progress is unaffected)
  • Fixed an event option that can kill you showing the placeholder text "Co-op survival line" in co-op

v0.1.0

Release su GitHub (si apre in una nuova scheda)

The first pre-release. The mod is feature-complete and balanced. The public Steam Workshop release waits for the character artwork.

Added

  • Added new playable character, the Alchemist
  • Added 95 cards, including 4 multiplayer cards and 2 full-art Ancient rewards
  • Added 9 relics, 3 potions, and 3 enchantments
  • Added 4 class keywords: Gambit, Ferment, Seep, and Infuse
  • Added 7-epoch timeline with progressive unlocks
  • Added Ancient dialogue and character dialogue for the Alchemist, which connect to the game timeline
  • Added an automated test suite for regressions and quality, which runs against the live game
  • Added one-command build and publish workflow (scripts/dev.sh)
  • Added offline lint that checks the sync between code, localization, and cards.csv
  • Added build-time localization analyzer for the necessary power keys
  • Added environment doctor and game-process controls for the test bridge
  • Added release process: version policy, changelog, and a zip package for direct installation